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Suggest PlayerPostRespawnEvent if changing player state (#6679)
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2 changed files with 17 additions and 3 deletions
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@ -62,3 +62,17 @@ index 0000000000000000000000000000000000000000..31f34b54801f6699ce43355fa2a0a51f
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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index d2be2ad2e3665728e614a89dd62ef9237f1d3ce6..e2c87a23e4743a34cfe911a71fd82b5a5ba1f9b7 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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@@ -8,6 +8,9 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Called when a player respawns.
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+ * <p>
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+ * If changing player state, see {@link com.destroystokyo.paper.event.player.PlayerPostRespawnEvent}
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+ * because the player is "reset" between this event and that event and some changes won't persist.
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*/
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public class PlayerRespawnEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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@ -5,10 +5,10 @@ Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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index d2be2ad2e3665728e614a89dd62ef9237f1d3ce6..359e385bd6854a4b146cd0a54badb9c3d31ca12d 100644
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index e2c87a23e4743a34cfe911a71fd82b5a5ba1f9b7..a951568def24f809a6a019eefe623974c1867e22 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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@@ -14,17 +14,30 @@ public class PlayerRespawnEvent extends PlayerEvent {
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@@ -17,17 +17,30 @@ public class PlayerRespawnEvent extends PlayerEvent {
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private Location respawnLocation;
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private final boolean isBedSpawn;
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private final boolean isAnchorSpawn;
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@ -39,7 +39,7 @@ index d2be2ad2e3665728e614a89dd62ef9237f1d3ce6..359e385bd6854a4b146cd0a54badb9c3
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}
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/**
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@@ -77,4 +90,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
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@@ -80,4 +93,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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