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Added support back in for biome temperature and rainfall in snapshots.
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commit
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2 changed files with 15 additions and 9 deletions
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@ -164,9 +164,12 @@ public class CraftChunk implements Chunk {
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if (includeBiomeTempRain) {
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biomeTemp = new double[256];
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biomeRain = new double[256];
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//System.arraycopy(wcm.temperature, 0, biomeTemp, 0, biomeTemp.length);
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//System.arraycopy(wcm.rain, 0, biomeRain, 0, biomeRain.length);
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// TODO: Figure out new snapshot stuff
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float[] dat = wcm.a((float[]) null, getX() << 4, getZ() << 4, 16, 16);
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for(int i = 0; i < 256; i++)
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biomeTemp[i] = dat[i];
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dat = wcm.b((float[]) null, getX() << 4, getZ() << 4, 16, 16);
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for(int i = 0; i < 256; i++)
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biomeRain[i] = dat[i];
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}
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}
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World world = getWorld();
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@ -219,9 +222,12 @@ public class CraftChunk implements Chunk {
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if (includeBiomeTempRain) {
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biomeTemp = new double[256];
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biomeRain = new double[256];
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//System.arraycopy(wcm.temperature, 0, biomeTemp, 0, biomeTemp.length);
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//System.arraycopy(wcm.rain, 0, biomeRain, 0, biomeRain.length);
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// TODO: Figure out new snapshot stuff
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float[] dat = wcm.a((float[]) null, x << 4, z << 4, 16, 16);
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for(int i = 0; i < 256; i++)
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biomeTemp[i] = dat[i];
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dat = wcm.b((float[]) null, x << 4, z << 4, 16, 16);
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for(int i = 0; i < 256; i++)
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biomeRain[i] = dat[i];
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}
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}
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return new EmptyChunkSnapshot(x, z, world.getName(), world.getFullTime(), biome, biomeTemp, biomeRain);
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@ -138,7 +138,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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* @return Biome at given coordinate
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*/
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public Biome getBiome(int x, int z) {
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return CraftBlock.biomeBaseToBiome(biome[x << 4 | z]);
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return CraftBlock.biomeBaseToBiome(biome[z << 4 | x]);
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}
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/**
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@ -149,7 +149,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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* @return temperature at given coordinate
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*/
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public double getRawBiomeTemperature(int x, int z) {
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return biomeTemp[x << 4 | z];
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return biomeTemp[z << 4 | x];
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}
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/**
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@ -160,7 +160,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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* @return rainfall at given coordinate
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*/
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public double getRawBiomeRainfall(int x, int z) {
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return biomeRain[x << 4 | z];
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return biomeRain[z << 4 | x];
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}
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/**
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