several more patches

This commit is contained in:
Jake Potrebic 2021-11-23 15:56:42 -08:00
parent cbb86f2753
commit 3f5a9d4a29
10 changed files with 6 additions and 14 deletions

View file

@ -15,18 +15,9 @@ diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/Util.java
+++ b/src/main/java/net/minecraft/Util.java
@@ -0,0 +0,0 @@ import java.util.stream.Stream;
import javax.annotation.Nullable;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.Bootstrap;
-import net.minecraft.util.Mth;
+import net.minecraft.server.ServerWorkerThread;
import net.minecraft.util.datafix.DataFixers;
import net.minecraft.world.level.block.state.properties.Property;
import org.apache.commons.io.IOUtils;
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
public class Util {
@@ -0,0 +0,0 @@ public class Util {
private static final int DEFAULT_MAX_THREADS = 255;
private static final String MAX_THREADS_SYSTEM_PROPERTY = "max.bg.threads";
private static final AtomicInteger WORKER_COUNT = new AtomicInteger(1);
- private static final ExecutorService BOOTSTRAP_EXECUTOR = makeExecutor("Bootstrap");
- private static final ExecutorService BACKGROUND_EXECUTOR = makeExecutor("Main");
@ -40,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
- private static ExecutorService makeExecutor(String name) {
- int i = Mth.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 7);
- int i = Mth.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, getMaxThreads());
+ private static ExecutorService makeExecutor(String s, int priorityModifier) { // Paper - add priority
+ // Paper start - use simpler thread pool that allows 1 thread
+ int i = Math.min(8, Math.max(Runtime.getRuntime().availableProcessors() - 2, 1));
@ -52,7 +43,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
} else {
- executorService = new ForkJoinPool(i, (forkJoinPool) -> {
- ForkJoinWorkerThread forkJoinWorkerThread = new ForkJoinWorkerThread(forkJoinPool) {
+ executorService = new java.util.concurrent.ThreadPoolExecutor(i, i,0L, TimeUnit.MILLISECONDS, new java.util.concurrent.LinkedBlockingQueue<Runnable>(), target -> new ServerWorkerThread(target, s, priorityModifier));
+ executorService = new java.util.concurrent.ThreadPoolExecutor(i, i,0L, TimeUnit.MILLISECONDS, new java.util.concurrent.LinkedBlockingQueue<Runnable>(), target -> new net.minecraft.server.ServerWorkerThread(target, s, priorityModifier));
+ }
+ /*
@Override

View file

@ -2,3 +2,4 @@ Add Timings to LevelTicks and EntityTickList
Check IBlockDataList#GLOBAL_PALETTE
Check if PlayerNaturallySpawnedEvent is called correctly
Make sure fluids aren't completly fucked, there may be more sync loads to nuke there as well
Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property