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several more patches
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parent
cbb86f2753
commit
3f5a9d4a29
10 changed files with 6 additions and 14 deletions
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@ -15,18 +15,9 @@ diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/Util.java
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+++ b/src/main/java/net/minecraft/Util.java
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@@ -0,0 +0,0 @@ import java.util.stream.Stream;
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import javax.annotation.Nullable;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.Bootstrap;
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-import net.minecraft.util.Mth;
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+import net.minecraft.server.ServerWorkerThread;
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import net.minecraft.util.datafix.DataFixers;
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import net.minecraft.world.level.block.state.properties.Property;
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import org.apache.commons.io.IOUtils;
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@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
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public class Util {
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@@ -0,0 +0,0 @@ public class Util {
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private static final int DEFAULT_MAX_THREADS = 255;
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private static final String MAX_THREADS_SYSTEM_PROPERTY = "max.bg.threads";
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private static final AtomicInteger WORKER_COUNT = new AtomicInteger(1);
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- private static final ExecutorService BOOTSTRAP_EXECUTOR = makeExecutor("Bootstrap");
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- private static final ExecutorService BACKGROUND_EXECUTOR = makeExecutor("Main");
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@ -40,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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- private static ExecutorService makeExecutor(String name) {
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- int i = Mth.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 7);
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- int i = Mth.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, getMaxThreads());
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+ private static ExecutorService makeExecutor(String s, int priorityModifier) { // Paper - add priority
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+ // Paper start - use simpler thread pool that allows 1 thread
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+ int i = Math.min(8, Math.max(Runtime.getRuntime().availableProcessors() - 2, 1));
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@ -52,7 +43,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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} else {
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- executorService = new ForkJoinPool(i, (forkJoinPool) -> {
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- ForkJoinWorkerThread forkJoinWorkerThread = new ForkJoinWorkerThread(forkJoinPool) {
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+ executorService = new java.util.concurrent.ThreadPoolExecutor(i, i,0L, TimeUnit.MILLISECONDS, new java.util.concurrent.LinkedBlockingQueue<Runnable>(), target -> new ServerWorkerThread(target, s, priorityModifier));
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+ executorService = new java.util.concurrent.ThreadPoolExecutor(i, i,0L, TimeUnit.MILLISECONDS, new java.util.concurrent.LinkedBlockingQueue<Runnable>(), target -> new net.minecraft.server.ServerWorkerThread(target, s, priorityModifier));
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+ }
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+ /*
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@Override
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1
todo.txt
1
todo.txt
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@ -2,3 +2,4 @@ Add Timings to LevelTicks and EntityTickList
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Check IBlockDataList#GLOBAL_PALETTE
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Check if PlayerNaturallySpawnedEvent is called correctly
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Make sure fluids aren't completly fucked, there may be more sync loads to nuke there as well
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Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property
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