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Don't get block light level if the sky level is 15 (#6922)
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@ -3341,6 +3341,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4);
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+
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+ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness;
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+ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
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+ if (sky == 15) return 15;
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+ final int block = this.getBlockLightValue(pos, chunk);
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+ return Math.max(sky, block);
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+ }
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@ -4612,6 +4614,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
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+ // need to use new light hooks for this
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+ final int sky = this.theLightEngine.getSkyReader().getLightValue(pos) - ambientDarkness;
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+ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
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+ if (sky == 15) return 15;
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+ final int block = this.theLightEngine.getBlockReader().getLightValue(pos);
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+ return Math.max(sky, block);
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+ }
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