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Validate chunk data array lengths. Fixes BUKKIT-4093
If a chunk has somehow managed to save with arrays that are not 4096 entries long when reading them again we will get exceptions. Checking the array length and resizing if needed is cheap so we should do this to help avoid crashing servers due to this error.
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1 changed files with 27 additions and 5 deletions
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@ -219,7 +219,7 @@ public class ChunkSection {
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}
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public void a(byte[] abyte) {
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this.blockIds = abyte;
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this.blockIds = this.validateByteArray(abyte); // CraftBukkit - Validate data
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}
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public void a(NibbleArray nibblearray) {
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@ -237,18 +237,40 @@ public class ChunkSection {
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}
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// CraftBukkit end
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this.extBlockIds = nibblearray;
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this.extBlockIds = this.validateNibbleArray(nibblearray); // CraftBukkit - Validate data
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}
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public void b(NibbleArray nibblearray) {
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this.blockData = nibblearray;
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this.blockData = this.validateNibbleArray(nibblearray); // CraftBukkit - Validate data
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}
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public void c(NibbleArray nibblearray) {
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this.blockLight = nibblearray;
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this.blockLight = this.validateNibbleArray(nibblearray); // CraftBukkit - Validate data
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}
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public void d(NibbleArray nibblearray) {
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this.skyLight = nibblearray;
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this.skyLight = this.validateNibbleArray(nibblearray); // CraftBukkit - Validate data
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}
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// CraftBukkit start - Validate array lengths
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private NibbleArray validateNibbleArray(NibbleArray nibbleArray) {
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if (nibbleArray != null && nibbleArray.a.length < 2048) {
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byte[] newArray = new byte[2048];
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System.arraycopy(nibbleArray.a, 0, newArray, 0, ((nibbleArray.a.length > 2048) ? 2048 : nibbleArray.a.length));
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nibbleArray = new NibbleArray(newArray, 4);
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}
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return nibbleArray;
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}
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private byte[] validateByteArray(byte[] byteArray) {
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if (byteArray != null && byteArray.length < 4096) {
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byte[] newArray = new byte[4096];
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System.arraycopy(byteArray, 0, newArray, 0, byteArray.length);
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byteArray = newArray;
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}
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return byteArray;
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}
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// CraftBukkit end
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}
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