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Add back discard policy
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326abeaab5
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1 changed files with 6 additions and 2 deletions
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@ -22,11 +22,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ COMMAND_SENDING_POOL.execute(() -> this.sendAsync(player, commandNodes));
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+ }
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+
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+ public static final java.util.concurrent.ExecutorService COMMAND_SENDING_POOL = java.util.concurrent.Executors.newFixedThreadPool(2,
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+ // Fixed pool, but with discard policy
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+ public static final java.util.concurrent.ExecutorService COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor(
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+ 2, 2, 0, java.util.concurrent.TimeUnit.MILLISECONDS,
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+ new java.util.concurrent.LinkedBlockingQueue<>(),
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+ new com.google.common.util.concurrent.ThreadFactoryBuilder()
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+ .setNameFormat("Paper Async Command Builder Thread Pool - %1$d")
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+ .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER))
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+ .build()
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+ .build(),
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+ new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy()
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+ );
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+
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+ private void sendAsync(ServerPlayer player, Collection<CommandNode<CommandSourceStack>> dispatcherRootChildren) {
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