From 42e6758cb406d5c3db27b07e0ac3ae27a732aff3 Mon Sep 17 00:00:00 2001
From: Gameoholic <viner.atmic@gmail.com>
Date: Mon, 21 Aug 2023 07:49:53 +0300
Subject: [PATCH] Fix rotation for spawning display entities (#9552)

---
 ...tation-when-spawning-display-entities.patch | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)
 create mode 100644 patches/server/Fix-rotation-when-spawning-display-entities.patch

diff --git a/patches/server/Fix-rotation-when-spawning-display-entities.patch b/patches/server/Fix-rotation-when-spawning-display-entities.patch
new file mode 100644
index 0000000000..1b7f6daf3c
--- /dev/null
+++ b/patches/server/Fix-rotation-when-spawning-display-entities.patch
@@ -0,0 +1,18 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Gameoholic <viner.atmic@gmail.com>
+Date: Sun, 30 Jul 2023 13:30:34 +0300
+Subject: [PATCH] Fix rotation when spawning display entities
+
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+@@ -0,0 +0,0 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
+ 
+             if (entity != null) {
+                 entity.setPos(x, y, z);
++                entity.setRot(yaw, pitch); // Paper - Set Display Rotation
+             }
+         }
+