From 42e6758cb406d5c3db27b07e0ac3ae27a732aff3 Mon Sep 17 00:00:00 2001 From: Gameoholic <viner.atmic@gmail.com> Date: Mon, 21 Aug 2023 07:49:53 +0300 Subject: [PATCH] Fix rotation for spawning display entities (#9552) --- ...tation-when-spawning-display-entities.patch | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 patches/server/Fix-rotation-when-spawning-display-entities.patch diff --git a/patches/server/Fix-rotation-when-spawning-display-entities.patch b/patches/server/Fix-rotation-when-spawning-display-entities.patch new file mode 100644 index 0000000000..1b7f6daf3c --- /dev/null +++ b/patches/server/Fix-rotation-when-spawning-display-entities.patch @@ -0,0 +1,18 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Gameoholic <viner.atmic@gmail.com> +Date: Sun, 30 Jul 2023 13:30:34 +0300 +Subject: [PATCH] Fix rotation when spawning display entities + + +diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java ++++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java +@@ -0,0 +0,0 @@ public abstract class CraftRegionAccessor implements RegionAccessor { + + if (entity != null) { + entity.setPos(x, y, z); ++ entity.setRot(yaw, pitch); // Paper - Set Display Rotation + } + } +