mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-02 13:07:06 +01:00
Add EntityEquipment API. Adds BUKKIT-3103
Adds: - Getting/Setting equipment - getting/setting drop rates - getting/setting ability to pick up items -- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
This commit is contained in:
parent
684ba31c39
commit
430d352a5a
7 changed files with 213 additions and 3 deletions
|
@ -370,6 +370,7 @@ public class EntityArrow extends Entity implements IProjectile {
|
|||
EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
|
||||
|
||||
PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), this, item), 0);
|
||||
event.setCancelled(!entityhuman.canPickUpLoot);
|
||||
this.world.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
|
|
|
@ -204,6 +204,7 @@ public class EntityItem extends Entity {
|
|||
if (this.pickupDelay <= 0 && canHold > 0) {
|
||||
this.itemStack.count = canHold;
|
||||
PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity(), remaining);
|
||||
event.setCancelled(!entityhuman.canPickUpLoot);
|
||||
this.world.getServer().getPluginManager().callEvent(event);
|
||||
this.itemStack.count = canHold + remaining;
|
||||
|
||||
|
|
|
@ -82,11 +82,11 @@ public abstract class EntityLiving extends Entity {
|
|||
private ChunkCoordinates bP = new ChunkCoordinates(0, 0, 0);
|
||||
private float bQ = -1.0F;
|
||||
private ItemStack[] equipment = new ItemStack[5];
|
||||
protected float[] dropChances = new float[5];
|
||||
public float[] dropChances = new float[5]; // CraftBukkit - protected -> public
|
||||
private ItemStack[] bS = new ItemStack[5];
|
||||
public boolean bp = false;
|
||||
public int bq = 0;
|
||||
protected boolean canPickUpLoot = false;
|
||||
public boolean canPickUpLoot = false; // CraftBukkit - protected -> public
|
||||
public boolean persistent = !this.bj(); // CraftBukkit - private -> public, change value
|
||||
protected int bs;
|
||||
protected double bt;
|
||||
|
|
|
@ -28,6 +28,7 @@ import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer;
|
|||
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
|
||||
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
||||
import org.bukkit.craftbukkit.CraftServer;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.permissions.PermissibleBase;
|
||||
import org.bukkit.permissions.Permission;
|
||||
import org.bukkit.permissions.PermissionAttachment;
|
||||
|
@ -56,6 +57,10 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
|
|||
return inventory;
|
||||
}
|
||||
|
||||
public EntityEquipment getEquipment() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public Inventory getEnderChest() {
|
||||
return enderChest;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ import org.bukkit.Location;
|
|||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.CraftServer;
|
||||
import org.bukkit.craftbukkit.CraftWorld;
|
||||
import org.bukkit.craftbukkit.inventory.CraftEntityEquipment;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Egg;
|
||||
import org.bukkit.entity.Entity;
|
||||
|
@ -40,14 +41,21 @@ import org.bukkit.entity.Projectile;
|
|||
import org.bukkit.entity.SmallFireball;
|
||||
import org.bukkit.entity.Snowball;
|
||||
import org.bukkit.entity.WitherSkull;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.util.BlockIterator;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class CraftLivingEntity extends CraftEntity implements LivingEntity {
|
||||
private CraftEntityEquipment equipment;
|
||||
|
||||
public CraftLivingEntity(final CraftServer server, final EntityLiving entity) {
|
||||
super(server, entity);
|
||||
|
||||
if (!(this instanceof HumanEntity)) {
|
||||
equipment = new CraftEntityEquipment(this);
|
||||
}
|
||||
}
|
||||
|
||||
public int getHealth() {
|
||||
|
@ -312,4 +320,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
|
|||
public void setRemoveWhenFarAway(boolean remove) {
|
||||
getHandle().persistent = !remove;
|
||||
}
|
||||
|
||||
public EntityEquipment getEquipment() {
|
||||
return equipment;
|
||||
}
|
||||
|
||||
public void setCanPickupItems(boolean pickup) {
|
||||
getHandle().canPickUpLoot = pickup;
|
||||
}
|
||||
|
||||
public boolean canPickupItems() {
|
||||
return getHandle().canPickUpLoot;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,142 @@
|
|||
package org.bukkit.craftbukkit.inventory;
|
||||
|
||||
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class CraftEntityEquipment implements EntityEquipment {
|
||||
private static final int WEAPON_SLOT = 0;
|
||||
private static final int HELMET_SLOT = 1;
|
||||
private static final int CHEST_SLOT = 2;
|
||||
private static final int LEG_SLOT = 3;
|
||||
private static final int BOOT_SLOT = 4;
|
||||
private static final int INVENTORY_SLOTS = 5;
|
||||
|
||||
private final CraftLivingEntity entity;
|
||||
|
||||
public CraftEntityEquipment(CraftLivingEntity entity) {
|
||||
this.entity = entity;
|
||||
}
|
||||
|
||||
public ItemStack getItemInHand() {
|
||||
return getEquipment(WEAPON_SLOT);
|
||||
}
|
||||
|
||||
public void setItemInHand(ItemStack stack) {
|
||||
setEquipment(WEAPON_SLOT, stack);
|
||||
}
|
||||
|
||||
public ItemStack getHelmet() {
|
||||
return getEquipment(HELMET_SLOT);
|
||||
}
|
||||
|
||||
public void setHelmet(ItemStack helmet) {
|
||||
setEquipment(HELMET_SLOT, helmet);
|
||||
}
|
||||
|
||||
public ItemStack getChestplate() {
|
||||
return getEquipment(CHEST_SLOT);
|
||||
}
|
||||
|
||||
public void setChestplate(ItemStack chestplate) {
|
||||
setEquipment(CHEST_SLOT, chestplate);
|
||||
}
|
||||
|
||||
public ItemStack getLeggings() {
|
||||
return getEquipment(LEG_SLOT);
|
||||
}
|
||||
|
||||
public void setLeggings(ItemStack leggings) {
|
||||
setEquipment(LEG_SLOT, leggings);
|
||||
}
|
||||
|
||||
public ItemStack getBoots() {
|
||||
return getEquipment(BOOT_SLOT);
|
||||
}
|
||||
|
||||
public void setBoots(ItemStack boots) {
|
||||
setEquipment(BOOT_SLOT, boots);
|
||||
}
|
||||
|
||||
public ItemStack[] getArmorContents() {
|
||||
ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1];
|
||||
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) {
|
||||
armor[slot - 1] = getEquipment(slot);
|
||||
}
|
||||
return armor;
|
||||
}
|
||||
|
||||
public void setArmorContents(ItemStack[] items) {
|
||||
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) {
|
||||
ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null;
|
||||
setEquipment(slot, equipment);
|
||||
}
|
||||
}
|
||||
|
||||
private ItemStack getEquipment(int slot) {
|
||||
return CraftItemStack.asBukkitStack(entity.getHandle().getEquipment(slot));
|
||||
}
|
||||
|
||||
private void setEquipment(int slot, ItemStack stack) {
|
||||
entity.getHandle().setEquipment(slot, CraftItemStack.createNMSItemStack(stack));
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
for(int i = 0; i < INVENTORY_SLOTS; i++) {
|
||||
setEquipment(i, null);
|
||||
}
|
||||
}
|
||||
|
||||
public Entity getHolder() {
|
||||
return entity;
|
||||
}
|
||||
|
||||
public float getItemInHandDropChance() {
|
||||
return getDropChance(WEAPON_SLOT);
|
||||
}
|
||||
|
||||
public void setItemInHandDropChance(float chance) {
|
||||
setDropChance(WEAPON_SLOT, chance);
|
||||
}
|
||||
|
||||
public float getHelmetDropChance() {
|
||||
return getDropChance(HELMET_SLOT);
|
||||
}
|
||||
|
||||
public void setHelmetDropChance(float chance) {
|
||||
setDropChance(HELMET_SLOT, chance);
|
||||
}
|
||||
|
||||
public float getChestPlateDropChance() {
|
||||
return getDropChance(CHEST_SLOT);
|
||||
}
|
||||
|
||||
public void setChestPlateDropChance(float chance) {
|
||||
setDropChance(CHEST_SLOT, chance);
|
||||
}
|
||||
|
||||
public float getLeggingsDropChance() {
|
||||
return getDropChance(LEG_SLOT);
|
||||
}
|
||||
|
||||
public void setLeggingsDropChance(float chance) {
|
||||
setDropChance(LEG_SLOT, chance);
|
||||
}
|
||||
|
||||
public float getBootsDropChance() {
|
||||
return getDropChance(BOOT_SLOT);
|
||||
}
|
||||
|
||||
public void setBootsDropChance(float chance) {
|
||||
setDropChance(BOOT_SLOT, chance);
|
||||
}
|
||||
|
||||
private void setDropChance(int slot, float chance) {
|
||||
entity.getHandle().dropChances[slot] = chance - 0.1F;
|
||||
}
|
||||
|
||||
private float getDropChance(int slot) {
|
||||
return entity.getHandle().dropChances[slot] + 0.1F;
|
||||
}
|
||||
}
|
|
@ -3,9 +3,10 @@ package org.bukkit.craftbukkit.inventory;
|
|||
import net.minecraft.server.PlayerInventory;
|
||||
|
||||
import org.bukkit.entity.HumanEntity;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.inventory.PlayerInventory {
|
||||
public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.inventory.PlayerInventory, EntityEquipment {
|
||||
public CraftInventoryPlayer(net.minecraft.server.PlayerInventory inventory) {
|
||||
super(inventory);
|
||||
}
|
||||
|
@ -120,4 +121,44 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
|
|||
public HumanEntity getHolder() {
|
||||
return (HumanEntity) inventory.getOwner();
|
||||
}
|
||||
|
||||
public float getItemInHandDropChance() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void setItemInHandDropChance(float chance) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public float getHelmetDropChance() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void setHelmetDropChance(float chance) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public float getChestPlateDropChance() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void setChestPlateDropChance(float chance) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public float getLeggingsDropChance() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void setLeggingsDropChance(float chance) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public float getBootsDropChance() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void setBootsDropChance(float chance) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue