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Set proper position of snow block. Fixes BUKKIT-5004
Missed diffs when updating to 1.7. Pulled from PR #1278
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@ public class EntitySnowman extends EntityGolem implements IRangedEntity {
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k = MathHelper.floor(this.locZ + (double) ((float) (l / 2 % 2 * 2 - 1) * 0.25F));
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k = MathHelper.floor(this.locZ + (double) ((float) (l / 2 % 2 * 2 - 1) * 0.25F));
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if (this.world.getType(i, j, k).getMaterial() == Material.AIR && this.world.getBiome(i, k).a(i, j, k) < 0.8F && Blocks.SNOW.canPlace(this.world, i, j, k)) {
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if (this.world.getType(i, j, k).getMaterial() == Material.AIR && this.world.getBiome(i, k).a(i, j, k) < 0.8F && Blocks.SNOW.canPlace(this.world, i, j, k)) {
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// CraftBukkit start
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// CraftBukkit start
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org.bukkit.block.BlockState blockState = this.world.getWorld().getBlockAt(j, k, l).getState();
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org.bukkit.block.BlockState blockState = this.world.getWorld().getBlockAt(i, j, k).getState();
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blockState.setType(CraftMagicNumbers.getMaterial(Blocks.SNOW));
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blockState.setType(CraftMagicNumbers.getMaterial(Blocks.SNOW));
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EntityBlockFormEvent event = new EntityBlockFormEvent(this.getBukkitEntity(), blockState.getBlock(), blockState);
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EntityBlockFormEvent event = new EntityBlockFormEvent(this.getBukkitEntity(), blockState.getBlock(), blockState);
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