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Cleanup and rework physical interaction events. Fixes BUKKIT-3686
Currently when dealing with physical interactions with pressure plates and tripwires we immediately block their activation as soon as a single entity involved has their event cancelled. We also fire events whenever an entity intersects the block a wooden button is in even if they aren't actually pressing it. To correct this we move the button interaction to the correct place and modify all three to only block the activation if every entity is blocked from using them instead of just one of them.
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parent
ae19f2c46f
commit
444ced306a
3 changed files with 52 additions and 30 deletions
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@ -238,15 +238,6 @@ public abstract class BlockButtonAbstract extends Block {
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if (!world.isStatic) {
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if (this.a) {
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if ((world.getData(i, j, k) & 8) == 0) {
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// CraftBukkit start - Call interaction when entities (currently arrows) hit wooden buttons
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EntityInteractEvent event = new EntityInteractEvent(entity.getBukkitEntity(), world.getWorld().getBlockAt(i, j, k));
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world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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// CraftBukkit end
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this.n(world, i, j, k);
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}
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}
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@ -262,6 +253,30 @@ public abstract class BlockButtonAbstract extends Block {
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List list = world.a(EntityArrow.class, AxisAlignedBB.a().a((double) i + this.minX, (double) j + this.minY, (double) k + this.minZ, (double) i + this.maxX, (double) j + this.maxY, (double) k + this.maxZ));
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boolean flag1 = !list.isEmpty();
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// CraftBukkit start - Call interact event when arrows turn on wooden buttons
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if (flag != flag1 && flag1) {
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org.bukkit.block.Block block = world.getWorld().getBlockAt(i, j, k);
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boolean allowed = false;
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// If all of the events are cancelled block the button press, else allow
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for (Object object : list) {
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if (object != null) {
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EntityInteractEvent event = new EntityInteractEvent(((Entity) object).getBukkitEntity(), block);
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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allowed = true;
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break;
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}
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}
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}
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if (!allowed) {
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return;
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}
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}
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// CraftBukkit end
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if (flag1 && !flag) {
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world.setData(i, j, k, i1 | 8, 3);
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this.d(world, i, j, k, i1);
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@ -43,7 +43,7 @@ public class BlockPressurePlateBinary extends BlockPressurePlateAbstract {
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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// CraftBukkit start
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// CraftBukkit start - Fire interact event when turning on a pressure plate
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.plugin.PluginManager manager = world.getServer().getPluginManager();
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org.bukkit.event.Cancellable cancellable;
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@ -55,8 +55,9 @@ public class BlockPressurePlateBinary extends BlockPressurePlateAbstract {
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manager.callEvent((EntityInteractEvent) cancellable);
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}
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// We only want to block turning the plate on if all events are cancelled
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if (cancellable.isCancelled()) {
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return 0;
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continue;
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}
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// CraftBukkit end
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@ -147,31 +147,37 @@ public class BlockTripwire extends Block {
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}
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}
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.plugin.PluginManager manager = world.getServer().getPluginManager();
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// CraftBukkit start - Call interact even when triggering connected tripwire
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if (flag != flag1 && flag1 && (world.getData(i, j, k) & 4) == 4) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.plugin.PluginManager manager = world.getServer().getPluginManager();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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boolean allowed = false;
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if (flag != flag1) {
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if (flag1) {
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for (Object object : list) {
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if (object != null) {
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org.bukkit.event.Cancellable cancellable;
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// If all of the events are cancelled block the tripwire trigger, else allow
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for (Object object : list) {
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if (object != null) {
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org.bukkit.event.Cancellable cancellable;
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if (object instanceof EntityHuman) {
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cancellable = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent((EntityHuman) object, org.bukkit.event.block.Action.PHYSICAL, i, j, k, -1, null);
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} else if (object instanceof Entity) {
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cancellable = new EntityInteractEvent(((Entity) object).getBukkitEntity(), bworld.getBlockAt(i, j, k));
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manager.callEvent((EntityInteractEvent) cancellable);
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} else {
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continue;
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}
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if (object instanceof EntityHuman) {
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cancellable = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent((EntityHuman) object, org.bukkit.event.block.Action.PHYSICAL, i, j, k, -1, null);
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} else if (object instanceof Entity) {
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cancellable = new EntityInteractEvent(((Entity) object).getBukkitEntity(), block);
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manager.callEvent((EntityInteractEvent) cancellable);
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} else {
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continue;
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}
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if (cancellable.isCancelled()) {
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return;
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}
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if (!cancellable.isCancelled()) {
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allowed = true;
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break;
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}
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}
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}
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if (!allowed) {
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return;
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}
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}
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// CraftBukkit end
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