diff --git a/CraftBukkit-Patches/0170-Only-fetch-an-online-UUID-in-online-mode.patch b/CraftBukkit-Patches/0170-Only-fetch-an-online-UUID-in-online-mode.patch
new file mode 100644
index 0000000000..90aa0daa8a
--- /dev/null
+++ b/CraftBukkit-Patches/0170-Only-fetch-an-online-UUID-in-online-mode.patch
@@ -0,0 +1,35 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Maxim Van de Wynckel <maxim_vdw@hotmail.com>
+Date: Wed, 30 Jul 2014 01:19:51 +0200
+Subject: [PATCH] Only fetch an online UUID in online mode
+
+The previous code would get an online UUID even in offline mode that
+breaks plugins if the player joins.
+
+Example:
+You want to store data for player "Test"  who never joined. An online UUID is created and you save it using that UUID.
+
+The player Test joins with an offline UUID but that will not match the online UUID of the saved data.
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
+
+         OfflinePlayer result = getPlayerExact(name);
+         if (result == null) {
+-            // This is potentially blocking :(
+-            GameProfile profile = MinecraftServer.getServer().getUserCache().getProfile(name);
++            // Spigot Start
++            GameProfile profile = null;
++            // Only fetch an online UUID in online mode
++            if ( MinecraftServer.getServer().getOnlineMode() || org.spigotmc.SpigotConfig.bungee )
++            {
++                profile = MinecraftServer.getServer().getUserCache().getProfile( name );
++            }
++            // Spigot end
+             if (profile == null) {
+                 // Make an OfflinePlayer using an offline mode UUID since the name has no profile
+                 result = getOfflinePlayer(new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
+--
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