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Keep players pitch/yaw on vehicle updates - fixes #1628
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From 0cb667d019381f677ba40181f34addd04c9dd8d0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:16:29 -0400
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Subject: [PATCH] Keep players yaw/pitch on vehicle updates
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index e509be5622..e643709351 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -381,12 +381,12 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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Location curPos = this.getPlayer().getLocation(); // Spigot
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entity.setLocation(d3, d4, d5, f, f1);
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- player.setLocation(d3, d4, d5, f, f1); // CraftBukkit
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+ player.setLocation(d3, d4, d5, player.yaw, player.pitch); // CraftBukkit // Paper
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boolean flag2 = worldserver.getCubes(entity, entity.getBoundingBox().shrink(0.0625D));
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if (flag && (flag1 || !flag2)) {
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entity.setLocation(d0, d1, d2, f, f1);
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- player.setLocation(d0, d1, d2, f, f1); // CraftBukkit
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+ player.setLocation(d3, d4, d5, player.yaw, player.pitch); // CraftBukkit // Paper
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this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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return;
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}
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--
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2.19.1
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