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Fix issues with mob conversion
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2 changed files with 18 additions and 11 deletions
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@ -44,13 +44,17 @@ public interface Hoglin extends Animals, Enemy {
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public int getConversionTime();
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/**
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* Sets the amount of ticks until this entity will be converted to a Zoglin.
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* Sets the conversion counter value. The counter is incremented
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* every tick the method {@link #isConverting()} returns true. Setting
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* this value will not start the conversion if the {@link Hoglin} is
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* not in a valid environment ({@link org.bukkit.World#isPiglinSafe})
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* to convert, is immune to zombification ({@link #isImmuneToZombification()})
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* or has no AI ({@link #hasAI}).
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*
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* When this reaches 0, the entity will be converted. A value of less than 0
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* will stop the current conversion process without converting the current
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* entity.
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* When this reaches 300, the entity will be converted. To stop the
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* conversion use {@link #setImmuneToZombification(boolean)}.
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*
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* @param time new conversion time
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* @param time new conversion counter
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*/
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public void setConversionTime(int time);
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@ -31,14 +31,17 @@ public interface PiglinAbstract extends Monster, Ageable {
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public int getConversionTime();
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/**
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* Sets the amount of ticks until this entity will be converted to a
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* Zombified Piglin.
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* Sets the conversion counter value. The counter is incremented
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* every tick the method {@link #isConverting()} returns true. Setting
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* this value will not start the conversion if the {@link PiglinAbstract} is
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* not in a valid environment ({@link org.bukkit.World#isPiglinSafe})
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* to convert, is immune to zombification ({@link #isImmuneToZombification()})
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* or has no AI ({@link #hasAI}).
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*
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* When this reaches 0, the entity will be converted. A value of less than 0
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* will stop the current conversion process without converting the current
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* entity.
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* When this reaches 300, the entity will be converted. To stop the
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* conversion use {@link #setImmuneToZombification(boolean)}.
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*
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* @param time new conversion time
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* @param time new conversion counter
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*/
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public void setConversionTime(int time);
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