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Add PlayerPostRespawnEvent
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2 changed files with 57 additions and 0 deletions
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@ -0,0 +1,54 @@
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package com.destroystokyo.paper.event.player;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Fired after a player has respawned
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*/
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@NullMarked
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public class PlayerPostRespawnEvent extends PlayerEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Location respawnedLocation;
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private final boolean isBedSpawn;
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@ApiStatus.Internal
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public PlayerPostRespawnEvent(final Player respawnPlayer, final Location respawnedLocation, final boolean isBedSpawn) {
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super(respawnPlayer);
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this.respawnedLocation = respawnedLocation;
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this.isBedSpawn = isBedSpawn;
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}
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/**
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* Returns the location of the respawned player
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*
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* @return location of the respawned player
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*/
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public Location getRespawnedLocation() {
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return this.respawnedLocation.clone();
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}
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/**
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* Checks if the player respawned to their bed
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*
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* @return whether the player respawned to their bed
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*/
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public boolean isBedSpawn() {
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return this.isBedSpawn;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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@ -8,6 +8,9 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Called when a player respawns.
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* <p>
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* If changing player state, see {@link com.destroystokyo.paper.event.player.PlayerPostRespawnEvent}
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* because the player is "reset" between this event and that event and some changes won't persist.
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*/
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public class PlayerRespawnEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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