Fixed half-step placing

This commit is contained in:
Dinnerbone 2011-01-20 02:13:51 +00:00
parent 2c5dd11c62
commit 45381e17dc

View file

@ -66,7 +66,7 @@ public class ItemBlock extends Item {
Block block = Block.m[a];
// This executes the placement of the block
if (world.e(i, j, k, a)) {
if (world.b(i, j, k, a)) {
CraftBlock placedBlock = (CraftBlock) blockClicked.getFace(faceClicked) ;
CraftItemStack itemInHand = new CraftItemStack(itemstack);
CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer);
@ -82,14 +82,18 @@ public class ItemBlock extends Item {
if (bpe.isCancelled() || !bpe.canBuild()) {
// CraftBukkit Undo!
// Specialcase iceblocks, replace with 'glass' first (so it doesn't explode into water)
if (this.a == 79) {
// Ice will explode if we set straight to 0
world.b(i, j, k, 20);
} else if ((this.a == 44) && (world.a(i, j - 1, k) == 43) && (world.a(i, j, k) == 0)) {
// Half steps automatically set the block below to a double
world.b(i, j - 1, k, 44);
}
world.b(i, j, k, oldMaterial);
world.d(i, j, k, oldData);
} else {
world.b(i, j, k, a, a(itemstack.h()));
world.c(i, j, k, a(itemstack.h()));
Block.m[a].c(world, i, j, k, l);
Block.m[a].a(world, i, j, k, ((EntityLiving) (entityplayer)));