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SPIGOT-6586: EntityChangeBlockEvent for falling block does not cancel properly
By: md_5 <git@md-5.net>
This commit is contained in:
parent
64174260d1
commit
453d93caa5
1 changed files with 4 additions and 3 deletions
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@ -18,19 +18,20 @@
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this.level.a(blockposition, false);
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} else if (!this.level.isClientSide) {
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this.die();
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@@ -165,6 +167,11 @@
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@@ -165,6 +167,12 @@
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this.blockState = (IBlockData) this.blockState.set(BlockProperties.WATERLOGGED, true);
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}
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+ // CraftBukkit start
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+ if (CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, this.blockState).isCancelled()) {
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+ this.die(); // SPIGOT-6586 called before the event in previous versions
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+ return;
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+ }
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+ // CraftBukkit end
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if (this.level.setTypeAndData(blockposition, this.blockState, 3)) {
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((WorldServer) this.level).getChunkProvider().chunkMap.broadcast(this, new PacketPlayOutBlockChange(blockposition, this.level.getType(blockposition)));
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this.die();
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@@ -238,7 +245,7 @@
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@@ -238,7 +246,7 @@
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if (i < 0) {
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return false;
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} else {
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@ -39,7 +40,7 @@
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DamageSource damagesource1;
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if (this.blockState.getBlock() instanceof Fallable) {
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@@ -254,7 +261,9 @@
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@@ -254,7 +262,9 @@
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float f2 = (float) Math.min(MathHelper.d((float) i * this.fallDamagePerDistance), this.fallDamageMax);
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this.level.getEntities(this, this.getBoundingBox(), predicate).forEach((entity) -> {
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