Fix unplaced block states after new chunk gen API (#6747)

This commit is contained in:
Jake Potrebic 2021-10-08 12:06:28 -07:00
parent 2708960eba
commit 4675996335

View file

@ -0,0 +1,60 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 7 Oct 2021 20:49:13 -0700
Subject: [PATCH] Fix unplaced block states after new chunk gen API
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
@@ -0,0 +0,0 @@ public class CraftBeehive extends CraftBlockEntityState<BeehiveBlockEntity> impl
@Override
public List<Bee> releaseEntities() {
- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation");
List<Bee> bees = new ArrayList<>();
if (isPlaced()) {
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation"); // Paper - don't fail if block isnt placed, this method did not use to fail
BeehiveBlockEntity beehive = ((BeehiveBlockEntity) this.getTileEntityFromWorld());
for (Entity bee : beehive.releaseBees(this.getHandle(), BeeReleaseStatus.BEE_RELEASED, true)) {
bees.add((Bee) bee.getBukkitEntity());
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
@@ -0,0 +0,0 @@ public class CraftBlockState implements BlockState {
public LevelAccessor getWorldHandle() {
if (this.weakWorld == null) {
+ requirePlaced(); // Paper
return this.world.getHandle();
}
LevelAccessor access = this.weakWorld.get();
if (access == null) {
this.weakWorld = null;
+ requirePlaced(); // Paper
return this.world.getHandle();
}
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
@@ -0,0 +0,0 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
@Override
public Inventory getInventory() {
- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead");
CraftInventory inventory = (CraftInventory) this.getBlockInventory();
if (!isPlaced()) {
return inventory;
}
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead"); // Paper - move after placed check
// The logic here is basically identical to the logic in BlockChest.interact
CraftWorld world = (CraftWorld) this.getWorld();