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fix horse inventories
Horse inventories now combine 2 inventories (like result inventories). == AT == public net/minecraft/world/inventory/HorseInventoryMenu SLOT_BODY_ARMOR
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d9e3bee3b5
commit
471be1b4da
5 changed files with 105 additions and 28 deletions
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@ -112,7 +112,7 @@ public abstract class CraftAbstractHorse extends CraftAnimals implements Abstrac
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@Override
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public AbstractHorseInventory getInventory() {
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return new CraftSaddledInventory(getHandle().inventory);
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return new CraftSaddledInventory(getHandle().inventory, this.getHandle().getBodyArmorAccess()); // Paper - use both inventories
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}
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// Paper start - Horse API
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@ -6,17 +6,106 @@ import org.bukkit.inventory.ItemStack;
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public class CraftInventoryAbstractHorse extends CraftInventory implements AbstractHorseInventory {
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public CraftInventoryAbstractHorse(Container inventory) {
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// Paper start - combine both horse inventories
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private final Container bodyArmor;
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public CraftInventoryAbstractHorse(Container inventory, final Container bodyArmor) {
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super(inventory);
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this.bodyArmor = bodyArmor;
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// Paper end - combine both horse inventories
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}
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@Override
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public ItemStack getSaddle() {
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return this.getItem(0);
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return this.getItem(net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE); // Paper
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}
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@Override
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public void setSaddle(ItemStack stack) {
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this.setItem(0, stack);
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this.setItem(net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE, stack); // Paper
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}
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// Paper start - combine both horse inventories
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public Container getMainInventory() {
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return this.inventory;
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}
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public Container getArmorInventory() {
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return this.bodyArmor;
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}
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public ItemStack getArmor() {
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return this.getItem(net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR);
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}
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public void setArmor(ItemStack armor) {
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this.setItem(net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR, armor);
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}
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@Override
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public int getSize() {
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return this.getMainInventory().getContainerSize() + this.getArmorInventory().getContainerSize();
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}
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@Override
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public boolean isEmpty() {
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return this.getMainInventory().isEmpty() && this.getArmorInventory().isEmpty();
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}
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@Override
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public ItemStack[] getContents() {
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ItemStack[] items = new ItemStack[this.getSize()];
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items[net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE] = this.getSaddle();
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items[net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR] = this.getArmor();
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for (int i = net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR + 1; i < items.length; i++) {
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net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(i - 1);
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items[i] = item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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}
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return items;
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}
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@Override
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public void setContents(ItemStack[] items) {
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com.google.common.base.Preconditions.checkArgument(items.length <= this.getSize(), "Invalid inventory size (%s); expected %s or less", items.length, this.getSize());
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this.setSaddle(org.apache.commons.lang3.ArrayUtils.get(items, net.minecraft.world.entity.animal.horse.AbstractHorse.INV_SLOT_SADDLE));
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this.setArmor(org.apache.commons.lang3.ArrayUtils.get(items, net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR));
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for (int i = net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR + 1; i < this.getSize(); i++) {
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net.minecraft.world.item.ItemStack item = i >= items.length ? net.minecraft.world.item.ItemStack.EMPTY : CraftItemStack.asNMSCopy(items[i]);
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this.getMainInventory().setItem(i - 1, item);
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}
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}
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@Override
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public ItemStack getItem(final int index) {
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if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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final net.minecraft.world.item.ItemStack item = this.getArmorInventory().getItem(0);
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return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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} else {
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int shiftedIndex = index;
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if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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shiftedIndex--;
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}
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final net.minecraft.world.item.ItemStack item = this.getMainInventory().getItem(shiftedIndex);
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return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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}
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}
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@Override
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public void setItem(final int index, final ItemStack item) {
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if (index == net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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this.getArmorInventory().setItem(0, CraftItemStack.asNMSCopy(item));
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} else {
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int shiftedIndex = index;
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if (index > net.minecraft.world.inventory.HorseInventoryMenu.SLOT_BODY_ARMOR) {
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shiftedIndex--;
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}
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this.getMainInventory().setItem(shiftedIndex, CraftItemStack.asNMSCopy(item));
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}
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}
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// Paper end - combine both horse inventories
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}
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@ -6,21 +6,9 @@ import org.bukkit.inventory.ItemStack;
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public class CraftInventoryHorse extends CraftSaddledInventory implements HorseInventory {
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private final Container bodyArmorInventory;
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// Paper start - properly combine both inventories
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public CraftInventoryHorse(Container inventory, Container bodyArmorInventory) {
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super(inventory);
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this.bodyArmorInventory = bodyArmorInventory;
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}
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@Override
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public ItemStack getArmor() {
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net.minecraft.world.item.ItemStack item = this.bodyArmorInventory.getItem(0);
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return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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}
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@Override
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public void setArmor(ItemStack stack) {
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this.bodyArmorInventory.setItem(0, CraftItemStack.asNMSCopy(stack));
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super(inventory, bodyArmorInventory);
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}
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// Paper end - properly combine both inventories
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}
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@ -6,21 +6,19 @@ import org.bukkit.inventory.LlamaInventory;
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public class CraftInventoryLlama extends CraftInventoryAbstractHorse implements LlamaInventory {
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private final Container bodyArmorInventory;
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// Paper start - properly combine both inventories
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public CraftInventoryLlama(Container inventory, Container bodyArmorInventory) {
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super(inventory);
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this.bodyArmorInventory = bodyArmorInventory;
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super(inventory, bodyArmorInventory);
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// Paper end - properly combine both inventories
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}
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@Override
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public ItemStack getDecor() {
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net.minecraft.world.item.ItemStack item = this.bodyArmorInventory.getItem(0);
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return item.isEmpty() ? null : CraftItemStack.asCraftMirror(item);
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return this.getArmor(); // Paper
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}
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@Override
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public void setDecor(ItemStack stack) {
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this.bodyArmorInventory.setItem(0, CraftItemStack.asNMSCopy(stack));
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this.setArmor(stack); // Paper
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}
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}
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@ -5,8 +5,10 @@ import org.bukkit.inventory.SaddledHorseInventory;
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public class CraftSaddledInventory extends CraftInventoryAbstractHorse implements SaddledHorseInventory {
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public CraftSaddledInventory(Container inventory) {
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super(inventory);
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// Paper start - combine both inventories
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public CraftSaddledInventory(Container inventory, final Container bodyArmor) {
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super(inventory, bodyArmor);
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// Paper end - combine both inventories
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}
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}
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