Remove "Auto fix bad Y levels on player login" patch

Fixes #6357
Closes #6508
Closes #6358
This commit is contained in:
Nassim Jahnke 2021-09-03 19:57:21 +02:00
parent 4433d23cc1
commit 48d72eb439
2 changed files with 1 additions and 20 deletions

View file

@ -1,19 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
@Override
public void readAdditionalSaveData(CompoundTag nbt) {
super.readAdditionalSaveData(nbt);
+ if (this.getY() > 300) this.setPosRaw(getX(), 257, getZ()); // Paper - bring down to a saner Y level if out of world
if (nbt.contains("enteredNetherPosition", 10)) {
CompoundTag nbttagcompound1 = nbt.getCompound("enteredNetherPosition");

View file

@ -38,7 +38,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
if (d3 > 36.0D) {
+ if (d3 < 80 * 80) // Paper - Don't notify if unreasonably far away
+ if (true) return; // Paper - Don't notify if unreasonably far away
this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too far"));
} else if (pos.getY() >= worldHeight) {
this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too high"));