Optimize player lookups for beacons

For larger ranges, it's better to iterate over the player list
than the entity slices.
This commit is contained in:
Spottedleaf 2023-07-06 20:18:33 -07:00
parent dadd8b5a7c
commit 48ea66e97f

View file

@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 6 Jul 2023 20:17:37 -0700
Subject: [PATCH] Optimize player lookups for beacons
For larger ranges, it's better to iterate over the player list
than the entity slices.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
index 59246e24558569f7f50b4d4d508616798091c888..3b866e2c20ee7bfc981ff09b29065530de993778 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
@@ -316,7 +316,16 @@ public class BeaconBlockEntity extends BlockEntity implements MenuProvider, Name
double d0 = blockEntity != null ? blockEntity.getEffectRange() : (i * 10 + 10);// Paper - custom beacon ranges
AABB axisalignedbb = (new AABB(blockposition)).inflate(d0).expandTowards(0.0D, (double) world.getHeight(), 0.0D);
- List<Player> list = world.getEntitiesOfClass(Player.class, axisalignedbb);
+ // Paper start - optimize player lookup for beacons
+ List<Player> list;
+ if (d0 <= 128.0) {
+ list = world.getEntitiesOfClass(Player.class, axisalignedbb);
+ } else {
+ list = (List)world.getNearbyPlayers(null, (double)blockposition.getX() + 0.5, (double)blockposition.getY() + 0.5, (double)blockposition.getZ() + 0.5, -1.0, (net.minecraft.world.entity.Entity entity) -> {
+ return !entity.isSpectator() && entity.getBoundingBox().intersects(axisalignedbb);
+ });
+ }
+ // Paper end - optimize player lookup for beacons
return list;
}