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Remove painting desync (#7886)
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1 changed files with 0 additions and 9 deletions
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@ -8,10 +8,6 @@ If entities were teleported in the first tick it would not be send to the client
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This excludes hanging entities, as this fix caused problematic behavior due to them having their own
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position field.
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This also fixes desync caused be relatively teleporting paintings. (https://bugs.mojang.com/browse/MC-249169)
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This is caused by the fact that setPacketCoordinates isn't called on paintings when they are spawned (unlike every other entity, like XP orbs)
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on the client for some reason. This causes it to be relatively teleported to the world origin (0,0,0).
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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@ -25,8 +21,3 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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long k = this.positionCodec.encodeX(vec3d);
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long l = this.positionCodec.encodeY(vec3d);
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long i1 = this.positionCodec.encodeZ(vec3d);
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boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
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+ if (this.entity instanceof net.minecraft.world.entity.decoration.Painting) {flag4 = true;} // Paper - Always send exact position for paintings
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if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround() && !(com.destroystokyo.paper.PaperConfig.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
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if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
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