Remove patches that got added back in merge

Fix build
This commit is contained in:
Zach Brown 2018-04-22 15:29:03 -04:00
parent e2b2332062
commit 4e4f7912da
3 changed files with 1 additions and 50 deletions

View file

@ -7,7 +7,7 @@ This disables the behavior that allows players to keep chunks permanently loaded
by default and allows server operators to enable it if they wish.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index c903c89cf..e1ed267a2 100644
index 9ef2b1635..cc1914d8c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {

View file

@ -1,26 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 18 Apr 2018 01:42:42 -0400
Subject: [PATCH] Revert SPIGOT-3894 to restore vanilla behavior
reporter of this issue was incorrect and did not verify vanilla logic
vanilla logic only skips ticks if the flag is set
spigots change causes bugs as it now skips ticking and processing
chunk teleportation, which was a bug I fixed many many years ago...
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 4ce846b5..6c92f93a 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
// CraftBukkit end
// Spigot start
- if (!org.spigotmc.ActivationRange.checkIfActive(entity)) {
+ if (flag && !org.spigotmc.ActivationRange.checkIfActive(entity)) { // Paper - Revert spigot change back to vanilla
entity.ticksLived++;
entity.inactiveTick();
return;
--

View file

@ -1,23 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 8 Apr 2018 01:21:23 +0100
Subject: [PATCH] revert "Better reloading of pending unload chunks"
many areas of NMS calls through to this method which means that
the server can easilly keep chunks loaded in certain conditions
even when they're no longer needed.
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 55dada66..2ed3fc40 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
}
public Chunk getChunkAt(int i, int j, Runnable runnable, boolean generate) {
- Chunk chunk = getLoadedChunkAt(i, j);
+ Chunk chunk = getChunkIfLoaded(i, j); // Paper - revert "Better reloading of pending unload chunks" (see patch)
ChunkRegionLoader loader = null;
if (this.chunkLoader instanceof ChunkRegionLoader) {
--