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Add beds and enderchests to list of collidable blocks
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1 changed files with 1 additions and 1 deletions
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@ -15,7 +15,7 @@ index 26f54c8..029fc5a 100644
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- block.getBlock().a(this, blockposition, block, axisalignedbb, arraylist, entity);
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+ // PaperSpigot start - FallingBlocks and TNT collide with specific non-collidable blocks
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+ Block b = block.getBlock();
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+ if (entity.world.paperSpigotConfig.fallingBlocksCollideWithSigns && (entity instanceof EntityTNTPrimed || entity instanceof EntityFallingBlock) && (b instanceof BlockSign || b instanceof BlockFenceGate || b instanceof BlockTorch || b instanceof BlockButtonAbstract || b instanceof BlockLever || b instanceof BlockTripwireHook || b instanceof BlockTripwire || b instanceof BlockChest || b instanceof BlockSlowSand)) {
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+ if (entity.world.paperSpigotConfig.fallingBlocksCollideWithSigns && (entity instanceof EntityTNTPrimed || entity instanceof EntityFallingBlock) && (b instanceof BlockSign || b instanceof BlockFenceGate || b instanceof BlockTorch || b instanceof BlockButtonAbstract || b instanceof BlockLever || b instanceof BlockTripwireHook || b instanceof BlockTripwire || b instanceof BlockChest || b instanceof BlockSlowSand || b instanceof BlockBed || b instanceof BlockEnderChest)) {
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+ AxisAlignedBB aabb = AxisAlignedBB.a(x, y, z, x + 1.0, y + 1.0, z + 1.0);
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+ if (axisalignedbb.b(aabb)) arraylist.add(aabb);
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+ } else {
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