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Add LivingEntity#swingHand(EquipmentSlot) convenience method (#8456)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 22:35:56 +0300
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Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param hurtDirection hurt direction
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*/
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void setHurtDirection(float hurtDirection);
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+
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+ /**
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+ * Makes this entity swing their hand.
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+ *
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+ * <p>This method does nothing if this entity does not
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+ * have an animation for swinging their hand.
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+ *
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+ * @param hand hand to be swung, either {@link org.bukkit.inventory.EquipmentSlot#HAND} or {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}
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+ * @throws IllegalArgumentException if invalid hand is passed
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+ */
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+ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) {
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+ com.google.common.base.Preconditions.checkArgument(hand == org.bukkit.inventory.EquipmentSlot.HAND || hand == org.bukkit.inventory.EquipmentSlot.OFF_HAND, String.format("Expected a valid hand, got \"%s\" instead!", hand));
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+ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) {
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+ this.swingMainHand();
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+ } else {
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+ this.swingOffHand();
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+ }
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+ }
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// Paper end
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}
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