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Remove redundant GameProfileCache diff
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parent
57a5d8880e
commit
535cd27411
4 changed files with 10 additions and 44 deletions
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@ -51,7 +51,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return com.destroystokyo.paper.PaperConfig.isProxyOnlineMode(); // Paper
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}
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public synchronized void add(GameProfile profile) { // Paper - synchronize
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public void add(GameProfile profile) {
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diff --git a/src/main/java/net/minecraft/server/players/OldUsersConverter.java b/src/main/java/net/minecraft/server/players/OldUsersConverter.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/OldUsersConverter.java
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@ -1,15 +1,8 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 20:47:41 -0400
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Subject: [PATCH] Optimize UserCache / Thread Safe
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Subject: [PATCH] Async GameProfileCache saving
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Because Techable keeps complaining about how this isn't thread safe,
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easier to do this than replace the entire thing.
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Additionally, move Saving of the User cache to be done async, incase
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the user never changed the default setting for Spigot's save on stop only.
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1.17: TODO does this need the synchronized blocks anymore?
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -41,15 +34,6 @@ diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
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+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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return GameProfileCache.usesAuthentication;
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}
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- public void add(GameProfile profile) {
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+ public synchronized void add(GameProfile profile) { // Paper - synchronize
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Calendar calendar = Calendar.getInstance();
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calendar.setTime(new Date());
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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GameProfileCache.GameProfileInfo usercache_usercacheentry = new GameProfileCache.GameProfileInfo(profile, date);
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@ -59,14 +43,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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private long getNextOperation() {
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return this.operationCount.incrementAndGet();
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}
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- public Optional<GameProfile> get(String name) {
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+ public synchronized Optional<GameProfile> get(String name) { // Paper - synchronize
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String s1 = name.toLowerCase(Locale.ROOT);
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GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
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boolean flag = false;
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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@ -97,7 +73,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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} catch (IOException ioexception) {
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;
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}
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-
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+ // Paper start
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+ };
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+ if (asyncSave) {
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@ -106,6 +81,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ save.run();
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+ }
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+ // Paper end
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}
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private Stream<GameProfileCache.GameProfileInfo> getTopMRUProfiles(int limit) {
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@ -607,7 +607,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ // Paper start
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+ @Nullable public GameProfile getProfileIfCached(String name) {
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+ public @Nullable GameProfile getProfileIfCached(String name) {
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+ GameProfileCache.GameProfileInfo entry = this.profilesByName.get(name.toLowerCase(Locale.ROOT));
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+ if (entry == null) {
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+ return null;
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@ -617,7 +617,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end
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+
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public synchronized Optional<GameProfile> get(String name) { // Paper - synchronize
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public Optional<GameProfile> get(String name) {
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String s1 = name.toLowerCase(Locale.ROOT);
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GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@ -1,9 +1,10 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sat, 11 Jul 2020 05:09:28 -0700
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Subject: [PATCH] Separate lookup locking from state access in UserCache
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Subject: [PATCH] Fix GameProfileCache concurrency
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Prevent lookups from stalling simple state access/write calls
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Separate lookup and state access locks prevent lookups
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from stalling simple state access/write calls
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diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -37,19 +38,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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return com.destroystokyo.paper.PaperConfig.isProxyOnlineMode(); // Paper
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}
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- public synchronized void add(GameProfile profile) { // Paper - synchronize
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+ public void add(GameProfile profile) { // Paper - synchronize // Paper - allow better concurrency
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Calendar calendar = Calendar.getInstance();
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calendar.setTime(new Date());
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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// Paper start
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@Nullable public GameProfile getProfileIfCached(String name) {
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public @Nullable GameProfile getProfileIfCached(String name) {
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+ try { this.stateLock.lock(); // Paper - allow better concurrency
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GameProfileCache.GameProfileInfo entry = this.profilesByName.get(name.toLowerCase(Locale.ROOT));
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if (entry == null) {
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@ -61,8 +53,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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// Paper end
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- public synchronized Optional<GameProfile> get(String name) { // Paper - synchronize
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+ public Optional<GameProfile> get(String name) { // Paper - synchronize // Paper start - allow better concurrency
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public Optional<GameProfile> get(String name) {
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String s1 = name.toLowerCase(Locale.ROOT);
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+ boolean stateLocked = true; try { this.stateLock.lock(); // Paper - allow better concurrency
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GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
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