Remove leftover missed timings calls (#11527)

* remove leftover timings calls

* remove unused imports
This commit is contained in:
granny 2024-10-28 00:03:55 -07:00
parent c72370d2c0
commit 5364f9e7a0

View file

@ -1864,7 +1864,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@
+package io.papermc.paper.command.brigadier.bukkit;
+
+import co.aikar.timings.Timing;
+import com.mojang.brigadier.arguments.StringArgumentType;
+import com.mojang.brigadier.builder.RequiredArgumentBuilder;
+import com.mojang.brigadier.context.CommandContext;
@ -1875,7 +1874,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import com.mojang.brigadier.tree.LiteralCommandNode;
+import io.papermc.paper.command.brigadier.CommandSourceStack;
+import java.util.ArrayList;
+import java.util.Collections;
+import net.minecraft.commands.CommandSource;
+import org.bukkit.Bukkit;
+import org.bukkit.ChatColor;
@ -1888,7 +1886,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import java.util.List;
+import java.util.concurrent.CompletableFuture;
+import java.util.logging.Level;
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.server.TabCompleteEvent;
+
@ -1942,18 +1939,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ public int run(CommandContext<CommandSourceStack> context) throws CommandSyntaxException {
+ CommandSender sender = context.getSource().getSender();
+
+ // Plugins do weird things to workaround normal registration
+ if (this.command.timings == null) {
+ this.command.timings = co.aikar.timings.TimingsManager.getCommandTiming(null, this.command);
+ }
+
+ String content = context.getRange().get(context.getInput());
+ String[] args = org.apache.commons.lang3.StringUtils.split(content, ' '); // fix adjacent spaces (from console/plugins) causing empty array elements
+
+ try (Timing ignored = this.command.timings.startTiming()) {
+ // Note: we don't return the result of target.execute as thats success / failure, we return handled (true) or not handled (false)
+ this.command.execute(sender, this.literal, Arrays.copyOfRange(args, 1, args.length));
+ }
+ // Note: we don't return the result of target.execute as thats success / failure, we return handled (true) or not handled (false)
+ this.command.execute(sender, this.literal, Arrays.copyOfRange(args, 1, args.length));
+
+ // return true as command was handled
+ return 1;