Fix explosions not doing damage to entities (#1380)

This commit is contained in:
BillyGalbreath 2018-08-27 12:59:07 -05:00 committed by Daniel Ennis
parent 9ac7577de3
commit 545f751801

View file

@ -1,11 +1,11 @@
From 75395ac93dd5164936ba8c355b41edd55a8a1483 Mon Sep 17 00:00:00 2001
From f1a992b3f2f203ca2c6776a5f31cf7d83ecf8621 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Wed, 2 Mar 2016 01:39:52 -0600
Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index e5ba6eddd3..439d7ef40c 100644
index e5ba6edd..2620c4c2 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -111,7 +111,14 @@ public class Explosion {
@ -17,7 +17,7 @@ index e5ba6eddd3..439d7ef40c 100644
+ List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
+ @Override
+ public boolean apply(Entity entity) {
+ return IEntitySelector.d.test(entity) && !entity.dead;
+ return IEntitySelector.e.test(entity) && !entity.dead;
+ }
+ });
+ // Paper end