Prevent headless pistons from being created

Prevent headless pistons from being created by explosions or tree/mushroom growth.
This commit is contained in:
commandblockguy 2020-08-14 14:44:14 -05:00
parent 300af129c1
commit 54ce8682aa

View file

@ -62,7 +62,23 @@
if (!this.level.isInWorldBounds(blockposition)) {
break;
@@ -171,7 +186,7 @@
@@ -149,6 +164,15 @@
if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
set.add(blockposition);
+ // Paper start - prevent headless pistons from forming
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
+ net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(blockposition);
+ if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
+ net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
+ set.add(blockposition.relative(direction.getOpposite()));
+ }
+ }
+ // Paper end - prevent headless pistons from forming
}
d4 += d0 * 0.30000001192092896D;
@@ -171,7 +195,7 @@
int l = Mth.floor(this.center.y + (double) f + 1.0D);
int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
@ -71,7 +87,7 @@
Iterator iterator = list.iterator();
while (iterator.hasNext()) {
@@ -192,10 +207,38 @@
@@ -192,10 +216,38 @@
d3 /= d4;
boolean flag = this.damageCalculator.shouldDamageEntity(this, entity);
float f1 = this.damageCalculator.getKnockbackMultiplier(entity);
@ -112,7 +128,7 @@
}
double d5 = (1.0D - d0) * (double) f2 * (double) f1;
@@ -204,7 +247,7 @@
@@ -204,7 +256,7 @@
if (entity instanceof LivingEntity) {
LivingEntity entityliving = (LivingEntity) entity;
@ -121,7 +137,7 @@
} else {
d6 = d5;
}
@@ -214,11 +257,19 @@
@@ -214,11 +266,19 @@
d3 *= d6;
Vec3 vec3d = new Vec3(d1, d2, d3);
@ -142,7 +158,7 @@
this.hitPlayers.put(entityhuman, vec3d);
}
}
@@ -235,10 +286,62 @@
@@ -235,10 +295,62 @@
List<ServerExplosion.StackCollector> list1 = new ArrayList();
Util.shuffle(positions, this.level.random);
@ -205,7 +221,7 @@
this.level.getBlockState(blockposition).onExplosionHit(this.level, blockposition, this, (itemstack, blockposition1) -> {
ServerExplosion.addOrAppendStack(list1, itemstack, blockposition1);
@@ -262,13 +365,22 @@
@@ -262,13 +374,22 @@
BlockPos blockposition = (BlockPos) iterator.next();
if (this.level.random.nextInt(3) == 0 && this.level.getBlockState(blockposition).isAir() && this.level.getBlockState(blockposition.below()).isSolidRender()) {
@ -229,7 +245,7 @@
this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, this.center);
List<BlockPos> list = this.calculateExplodedPositions();
@@ -288,6 +400,7 @@
@@ -288,6 +409,7 @@
}
private static void addOrAppendStack(List<ServerExplosion.StackCollector> droppedItemsOut, ItemStack item, BlockPos pos) {
@ -237,7 +253,7 @@
Iterator iterator = droppedItemsOut.iterator();
do {
@@ -372,4 +485,85 @@
@@ -372,4 +494,85 @@
}
}