Don't wait for main thread when processing commands.

In order to correctly handle disconnects for invalid chat we setup a
Waitable and pass it to the main thread then wait for it to be processed.
However, commands are also chat packets and they are already on the main
thread. In this case, waiting will deadlock the server so we should just
do a normal disconnect.
This commit is contained in:
Travis Watkins 2012-11-17 11:48:22 -06:00
parent 9add7d3000
commit 558411692a

View file

@ -794,22 +794,26 @@ public class NetServerHandler extends NetHandler {
if (s.length() > 100) { if (s.length() > 100) {
// CraftBukkit start // CraftBukkit start
Waitable waitable = new Waitable() { if (packet3chat.a_()) {
@Override Waitable waitable = new Waitable() {
protected Object evaluate() { @Override
NetServerHandler.this.disconnect("Chat message too long"); protected Object evaluate() {
return null; NetServerHandler.this.disconnect("Chat message too long");
return null;
}
};
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
}; } else {
this.disconnect("Chat message too long");
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
// CraftBukkit end // CraftBukkit end
} else { } else {
@ -818,22 +822,26 @@ public class NetServerHandler extends NetHandler {
for (int i = 0; i < s.length(); ++i) { for (int i = 0; i < s.length(); ++i) {
if (!SharedConstants.isAllowedChatCharacter(s.charAt(i))) { if (!SharedConstants.isAllowedChatCharacter(s.charAt(i))) {
// CraftBukkit start // CraftBukkit start
Waitable waitable = new Waitable() { if (packet3chat.a_()) {
@Override Waitable waitable = new Waitable() {
protected Object evaluate() { @Override
NetServerHandler.this.disconnect("Illegal characters in chat"); protected Object evaluate() {
return null; NetServerHandler.this.disconnect("Illegal characters in chat");
return null;
}
};
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
}; } else {
this.disconnect("Illegal characters in chat");
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
// CraftBukkit end // CraftBukkit end
return; return;
@ -851,22 +859,26 @@ public class NetServerHandler extends NetHandler {
// This section stays because it is only applicable to packets // This section stays because it is only applicable to packets
if (chatSpamField.addAndGet(this, 20) > 200 && !this.minecraftServer.getServerConfigurationManager().isOp(this.player.name)) { // CraftBukkit use thread-safe spam if (chatSpamField.addAndGet(this, 20) > 200 && !this.minecraftServer.getServerConfigurationManager().isOp(this.player.name)) { // CraftBukkit use thread-safe spam
// CraftBukkit start // CraftBukkit start
Waitable waitable = new Waitable() { if (packet3chat.a_()) {
@Override Waitable waitable = new Waitable() {
protected Object evaluate() { @Override
NetServerHandler.this.disconnect("disconnect.spam"); protected Object evaluate() {
return null; NetServerHandler.this.disconnect("disconnect.spam");
return null;
}
};
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
}; } else {
this.disconnect("disconnect.spam");
this.minecraftServer.processQueue.add(waitable);
try {
waitable.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException e) {
throw new RuntimeException(e);
} }
// CraftBukkit end // CraftBukkit end
} }