Don't save players every tick, oops

This commit is contained in:
Aikar 2016-09-19 23:39:21 -04:00
parent a63d6e9ea8
commit 56857ae801

View file

@ -1,4 +1,4 @@
From af0ca0d1f3a9bba5938e9880f823ad71953d8d71 Mon Sep 17 00:00:00 2001
From 264f8e1152df767154c82b0723c0b4f4421e2157 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 19 Sep 2016 23:16:39 -0400
Subject: [PATCH] Incremental Auto Saving
@ -32,10 +32,10 @@ index 1ba02f1..0410bf2 100644
}
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 8ca8fbf..897bb5f 100644
index 8ca8fbf..8deb679 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -745,7 +745,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
@@ -745,10 +745,10 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
this.q.b().a(agameprofile);
}
@ -43,7 +43,11 @@ index 8ca8fbf..897bb5f 100644
+ if (autosavePeriod > 0 /*&& this.ticks % autosavePeriod == 0*/) { // CraftBukkit // Paper - Incremental Auto Saving
MinecraftTimings.worldSaveTimer.startTiming(); // Spigot
this.methodProfiler.a("save");
this.v.savePlayers();
- this.v.savePlayers();
+ if (this.ticks % autosavePeriod == 0) this.v.savePlayers(); // Paper - Incremental Auto Saving
// Spigot Start
// We replace this with saving each individual world as this.saveChunks(...) is broken,
// and causes the main thread to sleep for random amounts of time depending on chunk activity
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 5ed6d3e..a47bfee 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java