Merge pull request #663 from electronicboy/player-death-passenger-bug

Call stopRiding() on a Players death
This commit is contained in:
Zach 2017-04-21 18:06:53 -05:00 committed by GitHub
commit 56ba57b210

View file

@ -0,0 +1,22 @@
From fb9a4072a4c5fd2d0e109e626e49e348463d0ef7 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 18 Apr 2017 15:01:43 +0100
Subject: [PATCH] call stopRiding on players death.
When a death occurs, any entity that the player is riding has the potential to be duplicated, as well as affecting the position of the entities position after respawning
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index a5c5bd4be..ad3218108 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -495,6 +495,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
entityliving.b(this, this.bb);
}
+ this.stopRiding(); // Paper - stop riding entities on death, preventing the entity from adjusting our location or duping the ridden entity
this.b(StatisticList.A);
this.a(StatisticList.h);
this.extinguish();
--
2.12.2