Another fix for enchantments when moving around inventory. (Still glitches visually at times)

This commit is contained in:
Tahg 2011-12-05 04:00:45 -05:00
parent bf60f44013
commit 57112887ca

View file

@ -0,0 +1,310 @@
package net.minecraft.server;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public abstract class Container {
public List d = new ArrayList();
public List e = new ArrayList();
public int windowId = 0;
private short a = 0;
protected List listeners = new ArrayList();
private Set b = new HashSet();
public Container() {}
protected void a(Slot slot) {
slot.c = this.e.size();
this.e.add(slot);
this.d.add(null);
}
public void a(ICrafting icrafting) {
if (this.listeners.contains(icrafting)) {
throw new IllegalArgumentException("Listener already listening");
} else {
this.listeners.add(icrafting);
icrafting.a(this, this.b());
this.a();
}
}
public List b() {
ArrayList arraylist = new ArrayList();
for (int i = 0; i < this.e.size(); ++i) {
arraylist.add(((Slot) this.e.get(i)).getItem());
}
return arraylist;
}
public void a() {
for (int i = 0; i < this.e.size(); ++i) {
ItemStack itemstack = ((Slot) this.e.get(i)).getItem();
ItemStack itemstack1 = (ItemStack) this.d.get(i);
if (!ItemStack.equals(itemstack1, itemstack)) {
itemstack1 = itemstack == null ? null : itemstack.cloneItemStack();
this.d.set(i, itemstack1);
for (int j = 0; j < this.listeners.size(); ++j) {
((ICrafting) this.listeners.get(j)).a(this, i, itemstack1);
}
}
}
}
public boolean a(EntityHuman entityhuman, int i) {
return false;
}
public Slot a(IInventory iinventory, int i) {
for (int j = 0; j < this.e.size(); ++j) {
Slot slot = (Slot) this.e.get(j);
if (slot.a(iinventory, i)) {
return slot;
}
}
return null;
}
public Slot b(int i) {
return (Slot) this.e.get(i);
}
public ItemStack a(int i) {
Slot slot = (Slot) this.e.get(i);
return slot != null ? slot.getItem() : null;
}
public ItemStack a(int i, int j, boolean flag, EntityHuman entityhuman) {
ItemStack itemstack = null;
if (j > 1) {
return null;
} else {
if (j == 0 || j == 1) {
PlayerInventory playerinventory = entityhuman.inventory;
if (i == -999) {
if (playerinventory.l() != null && i == -999) {
if (j == 0) {
entityhuman.b(playerinventory.l());
playerinventory.b((ItemStack) null);
}
if (j == 1) {
entityhuman.b(playerinventory.l().a(1));
if (playerinventory.l().count == 0) {
playerinventory.b((ItemStack) null);
}
}
}
} else if (flag) {
ItemStack itemstack1 = this.a(i);
if (itemstack1 != null) {
int k = itemstack1.id;
itemstack = itemstack1.cloneItemStack();
Slot slot = (Slot) this.e.get(i);
if (slot != null && slot.getItem() != null && slot.getItem().id == k) {
this.b(i, j, flag, entityhuman);
}
}
} else {
if (i < 0) {
return null;
}
Slot slot1 = (Slot) this.e.get(i);
if (slot1 != null) {
slot1.d();
ItemStack itemstack2 = slot1.getItem();
ItemStack itemstack3 = playerinventory.l();
if (itemstack2 != null) {
itemstack = itemstack2.cloneItemStack();
}
int l;
if (itemstack2 == null) {
if (itemstack3 != null && slot1.isAllowed(itemstack3)) {
l = j == 0 ? itemstack3.count : 1;
if (l > slot1.a()) {
l = slot1.a();
}
slot1.c(itemstack3.a(l));
if (itemstack3.count == 0) {
playerinventory.b((ItemStack) null);
}
}
} else if (itemstack3 == null) {
l = j == 0 ? itemstack2.count : (itemstack2.count + 1) / 2;
ItemStack itemstack4 = slot1.a(l);
playerinventory.b(itemstack4);
if (itemstack2.count == 0) {
slot1.c((ItemStack) null);
}
slot1.b(playerinventory.l());
} else if (slot1.isAllowed(itemstack3)) {
// CraftBukkit
if (itemstack2.id == itemstack3.id && (!itemstack2.usesData() || itemstack2.getData() == itemstack3.getData()) &&
((itemstack2.tag == null && itemstack3.tag == null) || (itemstack2.tag != null && itemstack2.tag.equals(itemstack3.tag)))) {
l = j == 0 ? itemstack3.count : 1;
if (l > slot1.a() - itemstack2.count) {
l = slot1.a() - itemstack2.count;
}
if (l > itemstack3.getMaxStackSize() - itemstack2.count) {
l = itemstack3.getMaxStackSize() - itemstack2.count;
}
itemstack3.a(l);
if (itemstack3.count == 0) {
playerinventory.b((ItemStack) null);
}
itemstack2.count += l;
} else if (itemstack3.count <= slot1.a()) {
slot1.c(itemstack3);
playerinventory.b(itemstack2);
}
// CraftBukkit
} else if (itemstack2.id == itemstack3.id && (!itemstack2.usesData() || itemstack2.getData() == itemstack3.getData()) &&
((itemstack2.tag == null && itemstack3.tag == null) || (itemstack2 != null && itemstack2.tag.equals(itemstack3.tag)))) {
l = itemstack2.count;
if (l > 0 && l + itemstack3.count <= itemstack3.getMaxStackSize()) {
itemstack3.count += l;
itemstack2.a(l);
if (itemstack2.count == 0) {
slot1.c((ItemStack) null);
}
slot1.b(playerinventory.l());
}
}
}
}
}
return itemstack;
}
}
protected void b(int i, int j, boolean flag, EntityHuman entityhuman) {
this.a(i, j, flag, entityhuman);
}
public void a(EntityHuman entityhuman) {
PlayerInventory playerinventory = entityhuman.inventory;
if (playerinventory.l() != null) {
entityhuman.b(playerinventory.l());
playerinventory.b((ItemStack) null);
}
}
public void a(IInventory iinventory) {
this.a();
}
public void a(int i, ItemStack itemstack) {
this.b(i).c(itemstack);
}
public boolean c(EntityHuman entityhuman) {
return !this.b.contains(entityhuman);
}
public void a(EntityHuman entityhuman, boolean flag) {
if (flag) {
this.b.remove(entityhuman);
} else {
this.b.add(entityhuman);
}
}
public abstract boolean b(EntityHuman entityhuman);
protected boolean a(ItemStack itemstack, int i, int j, boolean flag) {
boolean flag1 = false;
int k = i;
if (flag) {
k = j - 1;
}
Slot slot;
ItemStack itemstack1;
if (itemstack.isStackable()) {
while (itemstack.count > 0 && (!flag && k < j || flag && k >= i)) {
slot = (Slot) this.e.get(k);
itemstack1 = slot.getItem();
if (itemstack1 != null && itemstack1.id == itemstack.id && (!itemstack.usesData() || itemstack.getData() == itemstack1.getData())) {
int l = itemstack1.count + itemstack.count;
if (l <= itemstack.getMaxStackSize()) {
itemstack.count = 0;
itemstack1.count = l;
slot.d();
flag1 = true;
} else if (itemstack1.count < itemstack.getMaxStackSize()) {
itemstack.count -= itemstack.getMaxStackSize() - itemstack1.count;
itemstack1.count = itemstack.getMaxStackSize();
slot.d();
flag1 = true;
}
}
if (flag) {
--k;
} else {
++k;
}
}
}
if (itemstack.count > 0) {
if (flag) {
k = j - 1;
} else {
k = i;
}
while (!flag && k < j || flag && k >= i) {
slot = (Slot) this.e.get(k);
itemstack1 = slot.getItem();
if (itemstack1 == null) {
slot.c(itemstack.cloneItemStack());
slot.d();
itemstack.count = 0;
flag1 = true;
break;
}
if (flag) {
--k;
} else {
++k;
}
}
}
return flag1;
}
}