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1 changed files with 168 additions and 8 deletions
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@ -9,47 +9,170 @@ import org.jetbrains.annotations.Nullable;
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public interface FishHook extends Projectile {
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public interface FishHook extends Projectile {
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/**
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/**
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* Get the minimum number of ticks one has to wait for a fish biting.
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* Get the minimum number of ticks one has to wait for a fish appearing.
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* <p>
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* <p>
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* The default is 100 ticks (5 seconds).<br>
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* The default is 100 ticks (5 seconds).<br>
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* Note that this is before applying lure.
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* Note that this is before applying lure.
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*
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*
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* @return Minimum number of ticks one has to wait for a fish biting
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* @return Minimum number of ticks one has to wait for a fish appearing
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*/
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*/
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public int getMinWaitTime();
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public int getMinWaitTime();
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/**
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/**
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* Set the minimum number of ticks one has to wait for a fish biting.
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* Set the minimum number of ticks one has to wait for a fish appearing.
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* <p>
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* <p>
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* The default is 100 ticks (5 seconds).<br>
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* The default is 100 ticks (5 seconds).<br>
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* Note that this is before applying lure.
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* Note that this is before applying lure.
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*
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*
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* @param minWaitTime Minimum number of ticks one has to wait for a fish
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* @param minWaitTime Minimum number of ticks one has to wait for a fish
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* biting
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* appearing
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*/
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*/
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public void setMinWaitTime(int minWaitTime);
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public void setMinWaitTime(int minWaitTime);
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/**
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/**
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* Get the maximum number of ticks one has to wait for a fish biting.
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* Get the maximum number of ticks one has to wait for a fish appearing.
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* <p>
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* <p>
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* The default is 600 ticks (30 seconds).<br>
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* The default is 600 ticks (30 seconds).<br>
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* Note that this is before applying lure.
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* Note that this is before applying lure.
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*
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*
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* @return Maximum number of ticks one has to wait for a fish biting
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* @return Maximum number of ticks one has to wait for a fish appearing
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*/
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*/
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public int getMaxWaitTime();
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public int getMaxWaitTime();
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/**
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/**
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* Set the maximum number of ticks one has to wait for a fish biting.
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* Set the maximum number of ticks one has to wait for a fish appearing.
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* <p>
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* <p>
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* The default is 600 ticks (30 seconds).<br>
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* The default is 600 ticks (30 seconds).<br>
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* Note that this is before applying lure.
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* Note that this is before applying lure.
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*
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*
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* @param maxWaitTime Maximum number of ticks one has to wait for a fish
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* @param maxWaitTime Maximum number of ticks one has to wait for a fish
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* biting
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* appearing
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*/
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*/
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public void setMaxWaitTime(int maxWaitTime);
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public void setMaxWaitTime(int maxWaitTime);
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/**
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* Set both the minimum (default 100) and maximum (default 600) amount
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* of ticks one has to wait for a fish appearing.
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*
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* @param min minimum ticks for a fish to appear
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* @param max maximum ticks for a fish to appear
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*/
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public void setWaitTime(int min, int max);
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/**
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* Get the minimum number of ticks one has to wait for a fish to bite
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* after appearing.
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* <p>
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* The default is 20 ticks (1 second).<br>
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* Lure does not affect this value.
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* This will also effect the radius (0.1 * lureTime) of where
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* the fish will appear.
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*
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* @return Minimum number of ticks one has to wait for a fish to bite
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*/
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public int getMinLureTime();
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/**
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* Set the minimum number of ticks one has to wait for a fish to bite
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* after appearing.
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* <p>
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* The default is 20 ticks (1 second).<br>
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* Lure does not affect this value.
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* This will also effect the radius (0.1 * lureTime) of where
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* the fish will appear.
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*
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* @param minLureTime Minimum number of ticks one has to wait for a fish
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* to bite
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*/
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public void setMinLureTime(int minLureTime);
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/**
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* Get the maximum number of ticks one has to wait for a fish to bite
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* after appearing.
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* <p>
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* The default is 80 ticks (4 second).<br>
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* Lure does not affect this value.
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* This will also effect the radius (0.1 * lureTime) of where
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* the fish will appear.
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*
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* @return Maximum number of ticks one has to wait for a fish to bite
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*/
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public int getMaxLureTime();
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/**
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* Set the maximum number of ticks one has to wait for a fish to bite
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* after appearing.
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* <p>
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* The default is 80 ticks (4 second).<br>
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* Lure does not affect this value.
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* This will also effect the radius (0.1 * lureTime) of where
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* the fish will appear.
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*
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* @param maxLureTime Maximum number of ticks one has to wait for a fish
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* to bite
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*/
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public void setMaxLureTime(int maxLureTime);
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/**
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* Set both the minimum (default 20) and maximum (default 80) amount
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* of ticks one has to wait for a fish to bite after appearing.
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*
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* @param min minimum ticks to wait for a bite
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* @param max maximum ticks to wait for a bite
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*/
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public void setLureTime(int min, int max);
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/**
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* Get the minimum angle (in degrees, 0 being positive Z 90 being negative
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* X) of where a fish will appear after the wait time.
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* <p>
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* The default is 0 degrees.
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*
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* @return Minimum angle of where a fish will appear
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*/
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public float getMinLureAngle();
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/**
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* Set the minimum angle (in degrees, 0 being positive Z 90 being negative
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* X) of where a fish will appear after the wait time.
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* <p>
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* The default is 0 degrees.
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*
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* @param minLureAngle Minimum angle of where a fish may appear
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*/
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public void setMinLureAngle(float minLureAngle);
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/**
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* Get the maximum angle (in degrees, 0 being positive Z 90 being negative
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* X) of where a fish will appear after the wait time.
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* <p>
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* The default is 360 degrees.
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*
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* @return Maximum angle of where a fish will appear
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*/
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public float getMaxLureAngle();
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/**
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* Set the maximum angle (in degrees, 0 being positive Z 90 being negative
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* X) of where a fish will appear after the wait time.
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* <p>
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* The default is 360 degrees.
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*
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* @param maxLureAngle Maximum angle of where a fish may appear
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*/
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public void setMaxLureAngle(float maxLureAngle);
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/**
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* Set both the minimum (default 0) and maximum (default 360) angle of where
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* a fish will appear after the wait time.
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*
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* 0 degrees is positive Z, 90 degrees is negative X.
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*
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* @param min minimum angle in degrees
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* @param max maximum angle in degrees
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*/
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public void setLureAngle(float min, float max);
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/**
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/**
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* Get whether the lure enchantment should be applied to reduce the wait
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* Get whether the lure enchantment should be applied to reduce the wait
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* time.
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* time.
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@ -135,6 +258,43 @@ public interface FishHook extends Projectile {
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*/
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*/
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public boolean pullHookedEntity();
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public boolean pullHookedEntity();
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/**
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* Whether or not wait and lure time will be impacted by direct sky access.
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*
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* True by default, causes a 50% time increase on average.
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*
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* @return skylight access influences catch rate
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*/
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public boolean isSkyInfluenced();
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/**
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* Set whether or not wait and lure time will be impacted by direct sky
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* access.
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*
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* True by default, causes a 50% time increase on average.
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*
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* @param skyInfluenced if this hook is influenced by skylight access
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*/
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public void setSkyInfluenced(boolean skyInfluenced);
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/**
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* Whether or not wait and lure time will be impacted by rain.
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*
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* True by default, causes a 25% time decrease on average.
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*
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* @return rain influences catch rate
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*/
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public boolean isRainInfluenced();
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/**
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* Set whether or not wait and lure time will be impacted by rain.
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*
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* True by default, causes a 25% time decrease on average.
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*
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* @param rainInfluenced if this hook is influenced by rain
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*/
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public void setRainInfluenced(boolean rainInfluenced);
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/**
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/**
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* Get the current state of this fish hook.
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* Get the current state of this fish hook.
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*
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*
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