Fixed blocks not keeping data on placement

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
CraftBukkit/Spigot 2011-01-14 19:44:11 +00:00
parent c49063334a
commit 5899ec007c

View file

@ -1,208 +1,208 @@
package org.bukkit.craftbukkit;
import java.util.HashMap;
import net.minecraft.server.IInventory;
import org.bukkit.ItemStack;
import org.bukkit.Material;
public class CraftInventory implements org.bukkit.Inventory {
protected IInventory inventory;
public CraftInventory(IInventory inventory) {
this.inventory = inventory;
}
public IInventory getInventory() {
return inventory;
}
public int getSize() {
return getInventory().h_();
}
public String getName() {
return getInventory().b();
}
public CraftItemStack getItem(int index) {
return new CraftItemStack(getInventory().a(index));
}
public CraftItemStack[] getContents() {
CraftItemStack[] items = new CraftItemStack[getSize()];
net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
for (int i = 0; i < mcItems.length; i++ ) {
items[i] = new CraftItemStack(mcItems[i]);
}
return items;
}
public void setItem(int index, ItemStack item) {
getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount(), 0));
}
public boolean contains(int materialId) {
for (ItemStack item: getContents()) {
if (item.getTypeID() == materialId) {
return true;
}
}
return false;
}
public boolean contains(Material material) {
return contains(material.getID());
}
public boolean contains(ItemStack item) {
for (ItemStack i: getContents()) {
if (item.equals(i)) {
return true;
}
}
return false;
}
public HashMap<Integer, ItemStack> all(int materialId) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item.getTypeID() == materialId) {
slots.put( i, item );
}
}
return slots;
}
public HashMap<Integer, ItemStack> all(Material material) {
return all(material.getID());
}
public HashMap<Integer, ItemStack> all(ItemStack item) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
slots.put( i, item );
}
}
return slots;
}
public int first(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getTypeID() == materialId) {
return i;
}
}
return -1;
}
public int first(Material material) {
return first(material.getID());
}
public int first(ItemStack item) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
return i;
}
}
return -1;
}
public int firstEmpty() {
return first(Material.AIR);
}
public int firstPartial(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item != null && item.getTypeID() == materialId && item.getAmount() < item.getMaxStackSize()) {
return i;
}
}
return -1;
}
public int firstPartial(Material material) {
return firstPartial(material.getID());
}
public int firstPartial(ItemStack item) {
return firstPartial(item.getTypeID());
}
public HashMap<Integer, ItemStack> addItem(ItemStack... items) {
HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
/* TODO: some optimization
* - Create a 'firstPartial' with a 'fromIndex'
* - Record the lastPartial per Material
* - Cache firstEmpty result
*/
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
while (true) {
// Do we already have a stack of it?
int firstPartial = firstPartial( item.getTypeID() );
// Drat! no partial stack
if (firstPartial == -1) {
// Find a free spot!
int firstFree = firstEmpty();
if (firstFree == -1) {
// No space at all!
leftover.put(i, item);
break;
} else {
// More than a single stack!
if (item.getAmount() > getMaxItemStack()) {
setItem( firstFree, new ItemStack(item.getTypeID(), getMaxItemStack()));
item.setAmount(item.getAmount() - getMaxItemStack());
} else {
// Just store it
setItem( firstFree, item );
break;
}
}
} else {
// So, apparently it might only partially fit, well lets do just that
ItemStack partialItem = getItem(firstPartial);
int amount = item.getAmount();
int partialAmount = partialItem.getAmount();
int maxAmount = partialItem.getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount( amount + partialAmount );
break;
}
// It fits partially
partialItem.setAmount( maxAmount );
item.setAmount( amount + partialAmount - maxAmount );
}
}
}
return leftover;
}
private int getMaxItemStack() {
return getInventory().c();
}
}
package org.bukkit.craftbukkit;
import java.util.HashMap;
import net.minecraft.server.IInventory;
import org.bukkit.ItemStack;
import org.bukkit.Material;
public class CraftInventory implements org.bukkit.Inventory {
protected IInventory inventory;
public CraftInventory(IInventory inventory) {
this.inventory = inventory;
}
public IInventory getInventory() {
return inventory;
}
public int getSize() {
return getInventory().h_();
}
public String getName() {
return getInventory().b();
}
public CraftItemStack getItem(int index) {
return new CraftItemStack(getInventory().a(index));
}
public CraftItemStack[] getContents() {
CraftItemStack[] items = new CraftItemStack[getSize()];
net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
for (int i = 0; i < mcItems.length; i++ ) {
items[i] = new CraftItemStack(mcItems[i]);
}
return items;
}
public void setItem(int index, ItemStack item) {
getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount(), 0));
}
public boolean contains(int materialId) {
for (ItemStack item: getContents()) {
if (item.getTypeID() == materialId) {
return true;
}
}
return false;
}
public boolean contains(Material material) {
return contains(material.getID());
}
public boolean contains(ItemStack item) {
for (ItemStack i: getContents()) {
if (item.equals(i)) {
return true;
}
}
return false;
}
public HashMap<Integer, ItemStack> all(int materialId) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item.getTypeID() == materialId) {
slots.put( i, item );
}
}
return slots;
}
public HashMap<Integer, ItemStack> all(Material material) {
return all(material.getID());
}
public HashMap<Integer, ItemStack> all(ItemStack item) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
slots.put( i, item );
}
}
return slots;
}
public int first(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getTypeID() == materialId) {
return i;
}
}
return -1;
}
public int first(Material material) {
return first(material.getID());
}
public int first(ItemStack item) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
return i;
}
}
return -1;
}
public int firstEmpty() {
return first(Material.AIR);
}
public int firstPartial(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item != null && item.getTypeID() == materialId && item.getAmount() < item.getMaxStackSize()) {
return i;
}
}
return -1;
}
public int firstPartial(Material material) {
return firstPartial(material.getID());
}
public int firstPartial(ItemStack item) {
return firstPartial(item.getTypeID());
}
public HashMap<Integer, ItemStack> addItem(ItemStack... items) {
HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
/* TODO: some optimization
* - Create a 'firstPartial' with a 'fromIndex'
* - Record the lastPartial per Material
* - Cache firstEmpty result
*/
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
while (true) {
// Do we already have a stack of it?
int firstPartial = firstPartial( item.getTypeID() );
// Drat! no partial stack
if (firstPartial == -1) {
// Find a free spot!
int firstFree = firstEmpty();
if (firstFree == -1) {
// No space at all!
leftover.put(i, item);
break;
} else {
// More than a single stack!
if (item.getAmount() > getMaxItemStack()) {
setItem( firstFree, new ItemStack(item.getTypeID(), getMaxItemStack()));
item.setAmount(item.getAmount() - getMaxItemStack());
} else {
// Just store it
setItem( firstFree, item );
break;
}
}
} else {
// So, apparently it might only partially fit, well lets do just that
ItemStack partialItem = getItem(firstPartial);
int amount = item.getAmount();
int partialAmount = partialItem.getAmount();
int maxAmount = partialItem.getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount( amount + partialAmount );
break;
}
// It fits partially
partialItem.setAmount( maxAmount );
item.setAmount( amount + partialAmount - maxAmount );
}
}
}
return leftover;
}
private int getMaxItemStack() {
return getInventory().c();
}
}