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How about we actually make that tickNextTickList cap configurable
*glances at Z*
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1 changed files with 3 additions and 3 deletions
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@ -1,4 +1,4 @@
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From c42571ad2dde931065e837927349fa1d157f53e3 Mon Sep 17 00:00:00 2001
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From bd16f6b7d98e99ca219ebb5f0f1576c8ce371874 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Sat, 7 Mar 2015 20:49:31 -0600
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Subject: [PATCH] Fix redstone lag issues
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@ -38,7 +38,7 @@ index a599869..5d73d88 100644
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this.methodProfiler.a("cleaning");
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index 1915a7c..46412dd 100644
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index 1915a7c..fa4a7d7 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -223,4 +223,11 @@ public class PaperSpigotWorldConfig
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@ -49,7 +49,7 @@ index 1915a7c..46412dd 100644
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+ public int tickNextTickCap;
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+ private void tickNextTickCap()
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+ {
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+ tickNextTickCap = 10000; // Higher values will be friendlier to vanilla style mechanics but may hurt performance
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+ tickNextTickCap = getInt( "tick-next-tick-list-cap", 10000 ); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
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+ log( "WorldServer TickNextTick cap set at " + tickNextTickCap );
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+ }
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}
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