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Correct digging behavior. Fixes BUKKIT-2780
If a block is air we return immediately so miss the cleanup work that would normally happen in this case in vanilla. This causes us to get in to a situation where, due to odd packet sending from the client, we never properly stop an attempt by the client to break a block and thus it eventually breaks. We also use our own variable for block damage and never sync it up with the vanilla one so damage reporting to other clients is not always correct.
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7f7192f8fd
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5a999a2660
1 changed files with 10 additions and 11 deletions
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@ -131,10 +131,6 @@ public class ItemInWorldManager {
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float f = 1.0F;
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int i1 = this.world.getTypeId(i, j, k);
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// CraftBukkit start - Swings at air do *NOT* exist.
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if (i1 <= 0) {
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return;
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}
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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@ -145,22 +141,25 @@ public class ItemInWorldManager {
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} else if (i1 == Block.TRAP_DOOR.id) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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} else {
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} else if (i1 > 0) {
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Block.byId[i1].attack(this.world, i, j, k, this.player);
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// Allow fire punching to be blocked
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this.world.douseFire((EntityHuman) null, i, j, k, l);
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}
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// Handle hitting a block
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float toolDamage = Block.byId[i1].getDamage(this.player, this.world, i, j, k);
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if (i1 > 0) {
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f = Block.byId[i1].getDamage(this.player, this.world, i, j, k);
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}
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if (event.useItemInHand() == Event.Result.DENY) {
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// If we 'insta destroyed' then the client needs to be informed.
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if (toolDamage > 1.0f) {
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if (f > 1.0f) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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return;
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}
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org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), toolDamage >= 1.0f);
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org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), f >= 1.0f);
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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@ -169,11 +168,11 @@ public class ItemInWorldManager {
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}
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if (blockEvent.getInstaBreak()) {
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toolDamage = 2.0f;
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f = 2.0f;
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}
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// CraftBukkit end
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if (toolDamage >= 1.0F) {
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// CraftBukkit end
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if (i1 > 0 && f >= 1.0F) {
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this.breakBlock(i, j, k);
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} else {
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this.d = true;
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