diff --git a/patches/server/Fix-item-locations-dropped-from-campfires.patch b/patches/server/Fix-item-locations-dropped-from-campfires.patch index e2c2851318..72b68d5023 100644 --- a/patches/server/Fix-item-locations-dropped-from-campfires.patch +++ b/patches/server/Fix-item-locations-dropped-from-campfires.patch @@ -4,6 +4,7 @@ Date: Sat, 3 Oct 2020 20:32:25 -0500 Subject: [PATCH] Fix item locations dropped from campfires Fixes #4259 by not flooring the blockposition among other weirdness +Vanilla Issue: MC-267622 diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 @@ -14,11 +15,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 itemstack1 = CraftItemStack.asNMSCopy(result); // CraftBukkit end - Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1); -+ // Paper start -+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10)); -+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D); -+ world.addFreshEntity(droppedItem); -+ // Paper end ++ // Paper start ++ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR; ++ while (!itemstack1.isEmpty()) { ++ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10)); ++ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation)); ++ world.addFreshEntity(droppedItem); ++ } ++ // Paper end campfire.items.set(i, ItemStack.EMPTY); world.sendBlockUpdated(pos, state, state, 3); world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));