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#749: Various javadoc improvements
By: DerFrZocker <derrieple@gmail.com>
This commit is contained in:
parent
eafbc2ba3a
commit
5e9386f3e0
11 changed files with 59 additions and 26 deletions
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@ -1,12 +1,18 @@
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package org.bukkit.event;
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/**
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* Represents an event's priority in execution
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* Represents an event's priority in execution.
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* <p>
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* Listeners with lower priority are called first
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* will listeners with higher priority are called last.
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* <p>
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* Listeners are called in following order:
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* {@link #LOWEST} -> {@link #LOW} -> {@link #NORMAL} -> {@link #HIGH} -> {@link #HIGHEST} -> {@link #MONITOR}
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*/
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public enum EventPriority {
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/**
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* Event call is of very low importance and should be ran first, to allow
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* Event call is of very low importance and should be run first, to allow
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* other plugins to further customise the outcome
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*/
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LOWEST(0),
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@ -15,7 +21,7 @@ public enum EventPriority {
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*/
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LOW(1),
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/**
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* Event call is neither important nor unimportant, and may be ran
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* Event call is neither important nor unimportant, and may be run
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* normally
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*/
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NORMAL(2),
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@ -8,6 +8,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Called when a player stops damaging a Block.
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* @see BlockDamageEvent
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*/
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public class BlockDamageAbortEvent extends BlockEvent {
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@ -11,6 +11,7 @@ import org.jetbrains.annotations.NotNull;
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* Called when a block is damaged by a player.
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* <p>
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* If a Block Damage event is cancelled, the block will not be damaged.
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* @see BlockDamageAbortEvent
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*/
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public class BlockDamageEvent extends BlockEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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@ -35,6 +35,12 @@ public class EntityToggleGlideEvent extends EntityEvent implements Cancellable {
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this.cancel = cancel;
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}
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/**
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* Returns true if the entity is now gliding or
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* false if the entity stops gliding.
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*
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* @return new gliding state
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*/
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public boolean isGliding() {
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return isGliding;
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}
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@ -29,6 +29,12 @@ public class EntityToggleSwimEvent extends EntityEvent implements Cancellable {
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this.cancel = cancel;
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}
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/**
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* Returns true if the entity is now swims or
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* false if the entity stops swimming.
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*
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* @return new swimming state
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*/
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public boolean isSwimming() {
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return isSwimming;
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}
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@ -12,7 +12,7 @@ public class PlayerKickEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private String leaveMessage;
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private String kickReason;
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private Boolean cancel;
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private boolean cancel;
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public PlayerKickEvent(@NotNull final Player playerKicked, @NotNull final String kickReason, @NotNull final String leaveMessage) {
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super(playerKicked);
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@ -2,6 +2,7 @@ package org.bukkit.event.world;
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import org.bukkit.Chunk;
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import org.bukkit.event.HandlerList;
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import org.bukkit.generator.BlockPopulator;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -19,7 +20,8 @@ public class ChunkLoadEvent extends ChunkEvent {
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/**
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* Gets if this chunk was newly created or not.
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* <p>
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* Note that if this chunk is new, it will not be populated at this time.
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* <b>Note:</b> Do not use this to generated blocks in a newly generated chunk.
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* Use a {@link BlockPopulator} instead.
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*
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* @return true if the chunk is new, otherwise false
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*/
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@ -6,10 +6,10 @@ import org.bukkit.generator.BlockPopulator;
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import org.jetbrains.annotations.NotNull;
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/**
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* Thrown when a new chunk has finished being populated.
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* Thrown when a newly generated chunk has finished being populated.
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* <p>
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* If your intent is to populate the chunk using this event, please see {@link
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* BlockPopulator}
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* <b>Note:</b> Do not use this to generated blocks in a newly generated chunk.
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* Use a {@link BlockPopulator} instead.
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*/
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public class ChunkPopulateEvent extends ChunkEvent {
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private static final HandlerList handlers = new HandlerList();
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@ -5,7 +5,10 @@ import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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/**
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* Called when a World is initializing
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* Called when a World is initializing.
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* <p>
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* To get every world it is recommended to add following to the plugin.yml.
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* <pre>load: STARTUP</pre>
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*/
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public class WorldInitEvent extends WorldEvent {
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private static final HandlerList handlers = new HandlerList();
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@ -3,6 +3,7 @@ package org.bukkit.generator;
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import java.util.Random;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import org.bukkit.event.world.WorldInitEvent;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -10,6 +11,13 @@ import org.jetbrains.annotations.NotNull;
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* <p>
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* For example, generating glowstone inside the nether or generating dungeons
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* full of treasure
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* <p>
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* A BlockPopulator can be used in combination with a custom {@link ChunkGenerator}
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* by returning it in the method {@link ChunkGenerator#getDefaultPopulators(World)}
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* or by adding it manually to the worlds populator list returned by {@link World#getPopulators()}.
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* <p>
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* When adding a BlockPopulator manually to a world it is recommended to do so during
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* the {@link WorldInitEvent}.
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*/
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public abstract class BlockPopulator {
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@ -54,10 +62,10 @@ public abstract class BlockPopulator {
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*
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* @param worldInfo The world info of the world to generate in
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param chunkX The X-coordinate of the chunk
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* @param chunkZ The Z-coordinate of the chunk
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* @param limitedRegion The chunk region to populate
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*/
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public void populate(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull LimitedRegion limitedRegion) {
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public void populate(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull LimitedRegion limitedRegion) {
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}
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}
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@ -73,11 +73,11 @@ public abstract class ChunkGenerator {
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*
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* @param worldInfo The world info of the world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param chunkX The X-coordinate of the chunk
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* @param chunkZ The Z-coordinate of the chunk
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* @param chunkData To modify
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*/
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public void generateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull ChunkData chunkData) {
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public void generateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkData chunkData) {
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}
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/**
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@ -100,11 +100,11 @@ public abstract class ChunkGenerator {
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*
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* @param worldInfo The world info of the world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param chunkX The X-coordinate of the chunk
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* @param chunkZ The Z-coordinate of the chunk
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* @param chunkData To modify
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*/
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public void generateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull ChunkData chunkData) {
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public void generateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkData chunkData) {
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}
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/**
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*
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* @param worldInfo The world info of the world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param chunkX The X-coordinate of the chunk
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* @param chunkZ The Z-coordinate of the chunk
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* @param chunkData To modify
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*/
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public void generateBedrock(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull ChunkData chunkData) {
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public void generateBedrock(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkData chunkData) {
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}
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/**
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*
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* @param worldInfo The world info of the world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param chunkX The X-coordinate of the chunk
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* @param chunkZ The Z-coordinate of the chunk
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* @param chunkData To modify
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*/
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public void generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull ChunkData chunkData) {
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public void generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkData chunkData) {
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}
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/**
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* generator
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* @return ChunkData containing the types for each block created by this
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* generator
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* @deprecated The generation is now split up
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* @deprecated The generation is now split up and the new methods should be used, see {@link ChunkGenerator}
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*/
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@NotNull
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@Deprecated
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public ChunkData generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull BiomeGrid biome) {
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throw new UnsupportedOperationException("Custom generator " + getClass().getName() + " is missing required method generateChunkData");
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throw new UnsupportedOperationException("Not implemented, no longer needed");
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}
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/**
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