diff --git a/Spigot-Server-Patches/Limit-lightning-strike-effect-distance.patch b/Spigot-Server-Patches/Limit-lightning-strike-effect-distance.patch
index 92f46a1ca5..1fe55e6757 100644
--- a/Spigot-Server-Patches/Limit-lightning-strike-effect-distance.patch
+++ b/Spigot-Server-Patches/Limit-lightning-strike-effect-distance.patch
@@ -62,7 +62,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
              }
              // CraftBukkit end
 -            this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
-+//            this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); // Paper
++//            this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); // Paper - Limit lightning strike effect distance (the packet is now sent from inside the loop)
          }
  
          --this.lifeTicks;