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Quick tweaks to logical flow of getMapData
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1 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@ Subject: [PATCH] Fix missing map initialize event call
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index f502b01b564bd33c449cbe621966ef4076a38cca..868951dc21aff541765b1f58f08cdf3c47446d25 100644
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index f502b01b564bd33c449cbe621966ef4076a38cca..51d282b524b5249438f7744f7f0b1cc27b76470e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2099,7 +2099,23 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@ -20,12 +20,12 @@ index f502b01b564bd33c449cbe621966ef4076a38cca..868951dc21aff541765b1f58f08cdf3c
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+ if (existing == null && !storage.cache.containsKey(id)) {
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+ final net.minecraft.world.level.saveddata.SavedData.Factory<MapItemSavedData> factory = MapItemSavedData.factory();
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+ final MapItemSavedData map = storage.readSavedData(factory.deserializer(), factory.type(), id);
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+ storage.cache.put(id, map);
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+ if (map != null) {
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+ map.id = id;
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+ new MapInitializeEvent(map.mapView).callEvent();
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+ return map;
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+ }
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+
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+ storage.cache.put(id, map);
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+ }
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+
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+ return existing instanceof MapItemSavedData data ? data : null;
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