Lazily create LootContext for criterions

For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
This commit is contained in:
MrPowerGamerBR 2023-11-21 12:16:39 -03:00
parent 4853ebd729
commit 5f134afc4b

View file

@ -1,6 +1,6 @@
--- a/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
+++ b/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
@@ -15,32 +15,32 @@
@@ -15,41 +15,41 @@
import net.minecraft.world.level.storage.loot.LootContext;
public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.SimpleInstance> implements CriterionTrigger<T> {
@ -37,5 +37,16 @@
- Set<CriterionTrigger.Listener<T>> set = this.players.get(playerAdvancements);
+ Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
if (set != null && !set.isEmpty()) {
LootContext lootContext = EntityPredicate.createContext(player, player);
- LootContext lootContext = EntityPredicate.createContext(player, player);
+ LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions
List<CriterionTrigger.Listener<T>> list = null;
for (CriterionTrigger.Listener<T> listener : set) {
T simpleInstance = listener.trigger();
if (predicate.test(simpleInstance)) {
Optional<ContextAwarePredicate> optional = simpleInstance.player();
- if (optional.isEmpty() || optional.get().matches(lootContext)) {
+ if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions
if (list == null) {
list = Lists.newArrayList();
}