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Lazily create LootContext for criterions
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
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1 changed files with 13 additions and 2 deletions
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@ -1,6 +1,6 @@
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--- a/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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+++ b/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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@@ -15,32 +15,32 @@
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@@ -15,41 +15,41 @@
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import net.minecraft.world.level.storage.loot.LootContext;
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public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.SimpleInstance> implements CriterionTrigger<T> {
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@ -37,5 +37,16 @@
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- Set<CriterionTrigger.Listener<T>> set = this.players.get(playerAdvancements);
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+ Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
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if (set != null && !set.isEmpty()) {
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LootContext lootContext = EntityPredicate.createContext(player, player);
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- LootContext lootContext = EntityPredicate.createContext(player, player);
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+ LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions
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List<CriterionTrigger.Listener<T>> list = null;
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for (CriterionTrigger.Listener<T> listener : set) {
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T simpleInstance = listener.trigger();
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if (predicate.test(simpleInstance)) {
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Optional<ContextAwarePredicate> optional = simpleInstance.player();
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- if (optional.isEmpty() || optional.get().matches(lootContext)) {
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+ if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions
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if (list == null) {
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list = Lists.newArrayList();
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}
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