Move player to spawn point if spawn in unloaded world

The code following this has better support for null worlds to move
them back to the world spawn.
This commit is contained in:
2277 2020-03-31 10:38:18 +01:00
parent d77bc736a0
commit 5f31a94a22

View file

@ -0,0 +1,28 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
The code following this has better support for null worlds to move
them back to the world spawn.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 96a47dd1c2..46e631d466 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
bworld = server.getWorld(worldName);
}
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
- }
+ // Paper start - Move player to spawn point if spawn in unloaded world
+ // if (bworld == null) {
+ // bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
+ // }
+ // Paper end
spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
}
--