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Add a "should burn in sunlight" API for Phantoms and Skeletons
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@ -32,4 +32,24 @@ public interface AbstractSkeleton extends Monster, com.destroystokyo.paper.entit
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@Deprecated(since = "1.17")
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@Deprecated(since = "1.17")
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@Contract("_ -> fail")
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@Contract("_ -> fail")
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public void setSkeletonType(Skeleton.SkeletonType type);
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public void setSkeletonType(Skeleton.SkeletonType type);
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// Paper start
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/**
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* Check if this skeleton will burn in the sunlight. This
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* does not take into account an entity's natural fire
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* immunity.
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*
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* @return True if skeleton will burn in sunlight
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*/
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boolean shouldBurnInDay();
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/**
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* Set if this skeleton should burn in the sunlight. This
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* will not override an entity's natural fire
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* immunity.
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*
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* @param shouldBurnInDay True to burn in sunlight
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*/
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void setShouldBurnInDay(boolean shouldBurnInDay);
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// Paper end
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}
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}
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@ -26,5 +26,19 @@ public interface Phantom extends Flying, Enemy {
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*/
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*/
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@Nullable
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@Nullable
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public java.util.UUID getSpawningEntity();
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public java.util.UUID getSpawningEntity();
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/**
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* Check if this phantom will burn in the sunlight
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*
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* @return True if phantom will burn in sunlight
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*/
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public boolean shouldBurnInDay();
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/**
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* Set if this phantom should burn in the sunlight
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*
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* @param shouldBurnInDay True to burn in sunlight
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*/
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public void setShouldBurnInDay(boolean shouldBurnInDay);
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// Paper end
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// Paper end
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}
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}
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