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Fix regenerate chunk method
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1 changed files with 4 additions and 3 deletions
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@ -58,7 +58,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- PlayerChunk playerChunk = world.getPlayerChunkMap().getChunk(x, z);
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- if (playerChunk != null) {
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- playerChunk.chunk = chunk;
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+ final com.mojang.datafixers.util.Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = chunkStatus.generate(
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+ final java.util.concurrent.CompletableFuture<com.mojang.datafixers.util.Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = chunkStatus.generate(
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+ Runnable::run,
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+ serverLevel,
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+ serverChunkCache.getGenerator(),
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@ -69,9 +69,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ },
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+ list,
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+ true
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+ ).join();
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+ );
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+ serverChunkCache.mainThreadProcessor.managedBlock(future::isDone);
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+ if (chunkStatus == ChunkStatus.NOISE) {
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+ either.left().ifPresent(chunk -> net.minecraft.world.level.levelgen.Heightmap.primeHeightmaps(chunk, ChunkStatus.POST_FEATURES));
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+ future.join().left().ifPresent(chunk -> net.minecraft.world.level.levelgen.Heightmap.primeHeightmaps(chunk, ChunkStatus.POST_FEATURES));
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+ }
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}
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