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Don't thread single chunk compression. Fixes BUKKIT-2927
Packet 51 is used to send updates about large changes to single chunks and to remove chunks from the client when they get out of range. In the first case a single packet object is created and queued for all relevant players. With our current chunk compression scheme this means the first player to have the packet processed will start the compression and get the packet correctly but the rest will get garbage. Since this packet never contains much data it is better to simply handle compression of it on the main thread like vanilla does instead of putting in locks and dealing with their overhead and complexity.
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parent
e1afee008f
commit
6149fc3e78
1 changed files with 3 additions and 32 deletions
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@ -15,17 +15,9 @@ public class Packet51MapChunk extends Packet {
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public int d;
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private byte[] buffer;
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private byte[] inflatedBuffer;
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private boolean e;
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public boolean e;
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private int size;
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private static byte[] buildBuffer = new byte[196864];
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// CraftBukkit start
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static final ThreadLocal<Deflater> localDeflater = new ThreadLocal<Deflater>() {
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@Override
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protected Deflater initialValue() {
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return new Deflater(Deflater.DEFAULT_COMPRESSION);
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}
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};
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// CraftBukkit end
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public Packet51MapChunk() {
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this.lowPriority = true;
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@ -37,12 +29,11 @@ public class Packet51MapChunk extends Packet {
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this.b = chunk.z;
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this.e = flag;
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ChunkMap chunkmap = a(chunk, flag, i);
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// Deflater deflater = new Deflater(-1); // CraftBukkit
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Deflater deflater = new Deflater(-1);
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this.d = chunkmap.c;
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this.c = chunkmap.b;
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/* CraftBukkit start - moved to compress()
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try {
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this.inflatedBuffer = chunkmap.a;
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deflater.setInput(chunkmap.a, 0, chunkmap.a.length);
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@ -52,28 +43,9 @@ public class Packet51MapChunk extends Packet {
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} finally {
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deflater.end();
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}
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*/
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this.inflatedBuffer = chunkmap.a;
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}
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// Add compression method
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public void compress() {
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if (this.buffer != null) {
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return;
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}
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Deflater deflater = localDeflater.get();
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deflater.reset();
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deflater.setInput(this.inflatedBuffer);
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deflater.finish();
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this.buffer = new byte[this.inflatedBuffer.length + 100];
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this.size = deflater.deflate(this.buffer);
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}
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// CraftBukkit end
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public void a(DataInputStream datainputstream) throws IOException {
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public void a(DataInputStream datainputstream) throws IOException { // CraftBukkit - throws IOException
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this.a = datainputstream.readInt();
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this.b = datainputstream.readInt();
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this.e = datainputstream.readBoolean();
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@ -113,7 +85,6 @@ public class Packet51MapChunk extends Packet {
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}
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public void a(DataOutputStream dataoutputstream) throws IOException { // CraftBukkit - throws IOException
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compress(); // CraftBukkit
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dataoutputstream.writeInt(this.a);
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dataoutputstream.writeInt(this.b);
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dataoutputstream.writeBoolean(this.e);
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