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Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
This commit is contained in:
parent
84b79f3f41
commit
614aee73bc
2 changed files with 41 additions and 21 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sun, 20 Mar 2016 19:40:51 -0500
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Subject: [PATCH] Only mark player as invulnerable if they're changing worlds
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private boolean cg = true;
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private long ch = System.currentTimeMillis();
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private Entity ci = null;
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- private boolean cj;
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+ protected boolean cj; // Paper - private -> protected
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private int containerCounter;
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public boolean f;
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public int ping;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public Entity c(int i) {
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- this.cj = true;
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+ //this.cj = true; // Paper - Moved to PlayerList#changeDimension
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if (this.dimension == 1 && i == 1) {
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this.world.kill(this);
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if (!this.viewingCredits) {
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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Location exit = null;
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boolean useTravelAgent = false; // don't use agent for custom worlds or return from THE_END
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if (exitWorld != null) {
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+ entityplayer.cj = true; // Paper - Set teleport invulnerability only if they're actually changing worlds
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if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
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// THE_END -> NORMAL; use bed if available, otherwise default spawn
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exit = ((org.bukkit.craftbukkit.entity.CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
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--
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@ -1,21 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sun, 20 Mar 2016 19:40:51 -0500
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Subject: [PATCH] Only mark player as invulnerable if they're going to the end
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public Entity c(int i) {
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- this.cj = true;
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if (this.dimension == 1 && i == 1) {
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+ this.cj = true; // Paper - Moved down, only mark entity as invulnerable if they're going into the end
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this.world.kill(this);
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if (!this.viewingCredits) {
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this.viewingCredits = true;
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--
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