Improved Vector and Location with some utility methods, optimized Vector.isInSphere().

By: sk89q <the.sk89q@gmail.com>
This commit is contained in:
Bukkit/Spigot 2011-01-02 10:42:13 -08:00
parent f6873cab82
commit 61b42932b1
2 changed files with 419 additions and 352 deletions

View file

@ -60,6 +60,16 @@ public class Location implements Cloneable {
public double getX() { public double getX() {
return x; return x;
} }
/**
* Gets the floored value of the X component, indicating the block that
* this location is contained with.
*
* @return block X
*/
public int getBlockX() {
return (int)Math.floor(x);
}
/** /**
* Sets the y-coordinate of this location * Sets the y-coordinate of this location
@ -79,6 +89,16 @@ public class Location implements Cloneable {
return y; return y;
} }
/**
* Gets the floored value of the Y component, indicating the block that
* this location is contained with.
*
* @return block y
*/
public int getBlockY() {
return (int)Math.floor(y);
}
/** /**
* Sets the z-coordinate of this location * Sets the z-coordinate of this location
* *
@ -97,6 +117,16 @@ public class Location implements Cloneable {
return z; return z;
} }
/**
* Gets the floored value of the Z component, indicating the block that
* this location is contained with.
*
* @return block z
*/
public int getBlockZ() {
return (int)Math.floor(z);
}
/** /**
* Sets the yaw of this location * Sets the yaw of this location
* *

View file

@ -1,352 +1,389 @@
package org.bukkit; package org.bukkit;
/** /**
* Represents a mutable vector. * Represents a mutable vector.
* *
* @author sk89q * @author sk89q
*/ */
public class Vector implements Cloneable { public class Vector implements Cloneable {
private static final long serialVersionUID = -2657651106777219169L; private static final long serialVersionUID = -2657651106777219169L;
protected double x; protected double x;
protected double y; protected double y;
protected double z; protected double z;
public Vector(int x, int y, int z) { public Vector(int x, int y, int z) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.z = z; this.z = z;
} }
public Vector(double x, double y, double z) { public Vector(double x, double y, double z) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.z = z; this.z = z;
} }
public Vector(float x, float y, float z) { public Vector(float x, float y, float z) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.z = z; this.z = z;
} }
/** /**
* Adds the vector by another. * Adds the vector by another.
* *
* @param vec * @param vec
* @return the same vector * @return the same vector
*/ */
public Vector add(Vector vec) { public Vector add(Vector vec) {
x += vec.x; x += vec.x;
y += vec.y; y += vec.y;
z += vec.z; z += vec.z;
return this; return this;
} }
/** /**
* Subtracts the vector by another. * Subtracts the vector by another.
* *
* @param vec * @param vec
* @return the same vector * @return the same vector
*/ */
public Vector subtract(Vector vec) { public Vector subtract(Vector vec) {
x -= vec.x; x -= vec.x;
y -= vec.y; y -= vec.y;
z -= vec.z; z -= vec.z;
return this; return this;
} }
/** /**
* Multiplies the vector by another. * Multiplies the vector by another.
* *
* @param vec * @param vec
* @return the same vector * @return the same vector
*/ */
public Vector multiply(Vector vec) { public Vector multiply(Vector vec) {
x *= vec.x; x *= vec.x;
y *= vec.y; y *= vec.y;
z *= vec.z; z *= vec.z;
return this; return this;
} }
/** /**
* Divides the vector by another. * Divides the vector by another.
* *
* @param vec * @param vec
* @return the same vector * @return the same vector
*/ */
public Vector divide(Vector vec) { public Vector divide(Vector vec) {
x /= vec.x; x /= vec.x;
y /= vec.y; y /= vec.y;
z /= vec.z; z /= vec.z;
return this; return this;
} }
/** /**
* Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value * Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value
* of this method is not cached and uses a costly square-root function, so * of this method is not cached and uses a costly square-root function, so
* do not repeatedly call this method to get the vector's magnitude. * do not repeatedly call this method to get the vector's magnitude. NaN
* * will be returned if the inner result of the sqrt() function overflows,
* @return the magnitude * which will be caused if the length is too long.
*/ *
public double length() { * @return the magnitude
return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)); */
} public double length() {
return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2));
/** }
* Get the distance between this vector and another. The value
* of this method is not cached and uses a costly square-root function, so /**
* do not repeatedly call this method to get the vector's magnitude. * Get the distance between this vector and another. The value
* * of this method is not cached and uses a costly square-root function, so
* @return the distance * do not repeatedly call this method to get the vector's magnitude. NaN
*/ * will be returned if the inner result of the sqrt() function overflows,
public double distance(Vector o) { * which will be caused if the distance is too long.
return Math.sqrt(Math.pow(x - o.x, 2) + Math.pow(y - o.y, 2) *
+ Math.pow(z - o.z, 2)); * @return the distance
} */
public double distance(Vector o) {
/** return Math.sqrt(Math.pow(x - o.x, 2) + Math.pow(y - o.y, 2)
* Performs scalar multiplication, multiplying all components with a scalar. + Math.pow(z - o.z, 2));
* }
* @param m
* @return the same vector /**
*/ * Performs scalar multiplication, multiplying all components with a scalar.
public Vector multiply(int m) { *
x *= m; * @param m
y *= m; * @return the same vector
z *= m; */
return this; public Vector multiply(int m) {
} x *= m;
y *= m;
/** z *= m;
* Performs scalar multiplication, multiplying all components with a scalar. return this;
* }
* @param m
* @return the same vector /**
*/ * Performs scalar multiplication, multiplying all components with a scalar.
public Vector multiply(double m) { *
x *= m; * @param m
y *= m; * @return the same vector
z *= m; */
return this; public Vector multiply(double m) {
} x *= m;
y *= m;
/** z *= m;
* Performs scalar multiplication, multiplying all components with a scalar. return this;
* }
* @param m
* @return the same vector /**
*/ * Performs scalar multiplication, multiplying all components with a scalar.
public Vector multiply(float m) { *
x *= m; * @param m
y *= m; * @return the same vector
z *= m; */
return this; public Vector multiply(float m) {
} x *= m;
y *= m;
/** z *= m;
* Calculates the dot product of this vector with another. The dot product return this;
* is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar. }
*
* @param other /**
* @return dot product * Calculates the dot product of this vector with another. The dot product
*/ * is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
public double getDotProduct(Vector other) { *
return x * other.x + y * other.y + z * other.z; * @param other
} * @return dot product
*/
/** public double getDotProduct(Vector other) {
* Calculates the cross product of this vector with another. The cross return x * other.x + y * other.y + z * other.z;
* product is defined as: }
*
* x = y1 * z2 - y2 * z1<br/> /**
* y = z1 * x2 - z2 * x1<br/> * Calculates the cross product of this vector with another. The cross
* z = x1 * y2 - x2 * y1 * product is defined as:
* *
* @param o * x = y1 * z2 - y2 * z1<br/>
* @return the same vector * y = z1 * x2 - z2 * x1<br/>
*/ * z = x1 * y2 - x2 * y1
public Vector crossProduct(Vector o) { *
double newX = y * o.z - o.y * z; * @param o
double newY = z * o.x - o.z * x; * @return the same vector
double newZ = x * o.y - o.x * y; */
x = newX; public Vector crossProduct(Vector o) {
y = newY; double newX = y * o.z - o.y * z;
z = newZ; double newY = z * o.x - o.z * x;
return this; double newZ = x * o.y - o.x * y;
} x = newX;
y = newY;
/** z = newZ;
* Converts this vector to a unit vector (a vector with length of 1). return this;
* }
* @return the same vector
*/ /**
public Vector unitVector() { * Converts this vector to a unit vector (a vector with length of 1).
double length = length(); *
* @return the same vector
x /= length; */
y /= length; public Vector unitVector() {
z /= length; double length = length();
return this; x /= length;
} y /= length;
z /= length;
/**
* Gets a unit vector of this vector. This vector will not be chagned. return this;
* }
* @return a brand new vector
*/ /**
public Vector getUnitVector() { * Gets a unit vector of this vector. This vector will not be chagned.
double length = length(); *
return new Vector(x / length, y / length, z / length); * @return a brand new vector
} */
public Vector getUnitVector() {
/** double length = length();
* Returns whether this vector is in a cuboid. The minimum and maximum return new Vector(x / length, y / length, z / length);
* vectors given must be truly the minimum and maximum X, Y and Z }
* components.
* /**
* @param min * Returns whether this vector is in a cuboid. The minimum and maximum
* @param max * vectors given must be truly the minimum and maximum X, Y and Z
* @return whether this vector is in the cuboid * components.
*/ *
public boolean isInCuboid(Vector min, Vector max) { * @param min
return x >= min.x && x <= max.x * @param max
&& y >= min.y && y <= max.y * @return whether this vector is in the cuboid
&& z >= min.z && z <= max.z; */
} public boolean isInCuboid(Vector min, Vector max) {
return x >= min.x && x <= max.x
/** && y >= min.y && y <= max.y
* Returns whether this vector is within a sphere. && z >= min.z && z <= max.z;
* }
* @param origin
* @param radius /**
* @return whether this vector is in the sphere * Returns whether this vector is within a sphere.
*/ *
public boolean isInSphere(Vector origin, double radius) { * @param origin
return origin.clone().subtract(this).length() <= radius; * @param radius
} * @return whether this vector is in the sphere
*/
public double getX() { public boolean isInSphere(Vector origin, double radius) {
return x; return (Math.pow(origin.x - x, 2)
} + Math.pow(origin.y - y, 2)
+ Math.pow(origin.z - z, 2))
public double getY() { <= Math.pow(radius, 2);
return y; }
}
public double getX() {
public double getZ() { return x;
return z; }
}
/**
public Vector setX(int x) { * Gets the floored value of the X component, indicating the block that
this.x = x; * this vector is contained with.
return this; *
} * @return block X
*/
public Vector setX(double x) { public int getBlockX() {
this.x = x; return (int)Math.floor(x);
return this; }
}
public double getY() {
public Vector setX(float x) { return y;
this.x = x; }
return this;
} /**
* Gets the floored value of the Y component, indicating the block that
public Vector setY(int y) { * this vector is contained with.
this.y = y; *
return this; * @return block y
} */
public int getBlockY() {
public Vector setY(double y) { return (int)Math.floor(y);
this.y = y; }
return this;
} public double getZ() {
return z;
public Vector setY(float y) { }
this.y = y;
return this; /**
} * Gets the floored value of the Z component, indicating the block that
* this vector is contained with.
public Vector setZ(int z) { *
this.z = z; * @return block z
return this; */
} public int getBlockZ() {
return (int)Math.floor(z);
public Vector setZ(double z) { }
this.z = z;
return this; public Vector setX(int x) {
} this.x = x;
return this;
public Vector setZ(float z) { }
this.z = z;
return this; public Vector setX(double x) {
} this.x = x;
return this;
@Override }
public boolean equals(Object obj) {
if (!(obj instanceof Vector)) { public Vector setX(float x) {
return false; this.x = x;
} return this;
}
Vector other = (Vector)obj;
public Vector setY(int y) {
return Double.doubleToLongBits(x) == Double.doubleToLongBits(other.x) this.y = y;
&& Double.doubleToLongBits(y) == Double.doubleToLongBits(other.y) return this;
&& Double.doubleToLongBits(z) == Double.doubleToLongBits(other.z); }
}
public Vector setY(double y) {
@Override this.y = y;
public int hashCode() { return this;
return ((int)Double.doubleToLongBits(x) >> 13) ^ }
((int)Double.doubleToLongBits(y) >> 7) ^
(int)Double.doubleToLongBits(z); public Vector setY(float y) {
} this.y = y;
return this;
@Override }
public Vector clone() {
return new Vector(x, y, z); public Vector setZ(int z) {
} this.z = z;
return this;
@Override }
public String toString() {
return x + "," + y + "," + z; public Vector setZ(double z) {
} this.z = z;
return this;
public Location toLocation(World world) { }
return new Location(world, x, y, z);
} public Vector setZ(float z) {
this.z = z;
public Location toLocation(World world, float yaw, float pitch) { return this;
return new Location(world, x, y, z, yaw, pitch); }
}
@Override
/** public boolean equals(Object obj) {
* Gets the minimum components of two vectors. if (!(obj instanceof Vector)) {
* return false;
* @param v1 }
* @param v2
* @return minimum Vector other = (Vector)obj;
*/
public static Vector getMinimum(Vector v1, Vector v2) { return Double.doubleToLongBits(x) == Double.doubleToLongBits(other.x)
return new Vector( && Double.doubleToLongBits(y) == Double.doubleToLongBits(other.y)
Math.min(v1.x, v2.x), && Double.doubleToLongBits(z) == Double.doubleToLongBits(other.z);
Math.min(v1.y, v2.y), }
Math.min(v1.z, v2.z));
} @Override
public int hashCode() {
/** return ((int)Double.doubleToLongBits(x) >> 13) ^
* Gets the maximum components of two vectors. ((int)Double.doubleToLongBits(y) >> 7) ^
* (int)Double.doubleToLongBits(z);
* @param v1 }
* @param v2
* @return maximum @Override
*/ public Vector clone() {
public static Vector getMaximum(Vector v1, Vector v2) { return new Vector(x, y, z);
return new Vector( }
Math.max(v1.x, v2.x),
Math.max(v1.y, v2.y), @Override
Math.max(v1.z, v2.z)); public String toString() {
} return x + "," + y + "," + z;
} }
public Location toLocation(World world) {
return new Location(world, x, y, z);
}
public Location toLocation(World world, float yaw, float pitch) {
return new Location(world, x, y, z, yaw, pitch);
}
/**
* Gets the minimum components of two vectors.
*
* @param v1
* @param v2
* @return minimum
*/
public static Vector getMinimum(Vector v1, Vector v2) {
return new Vector(
Math.min(v1.x, v2.x),
Math.min(v1.y, v2.y),
Math.min(v1.z, v2.z));
}
/**
* Gets the maximum components of two vectors.
*
* @param v1
* @param v2
* @return maximum
*/
public static Vector getMaximum(Vector v1, Vector v2) {
return new Vector(
Math.max(v1.x, v2.x),
Math.max(v1.y, v2.y),
Math.max(v1.z, v2.z));
}
}