mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-02 17:32:03 +01:00
(Relatively) minor javadoc cleanup
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
314bf387b5
commit
6203fc2652
4 changed files with 275 additions and 111 deletions
|
@ -7,21 +7,69 @@ import java.util.Map;
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* All supported color values for chat
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*/
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public enum ChatColor {
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/**
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* Represents black
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*/
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BLACK(0x0),
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/**
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* Represents dark blue
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*/
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DARK_BLUE(0x1),
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/**
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* Represents dark green
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*/
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DARK_GREEN(0x2),
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/**
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* Represents dark blue (aqua)
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*/
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DARK_AQUA(0x3),
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/**
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* Represents dark red
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*/
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DARK_RED(0x4),
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/**
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* Represents dark purple
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*/
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DARK_PURPLE(0x5),
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/**
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* Represents gold
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*/
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GOLD(0x6),
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/**
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* Represents gray
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*/
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GRAY(0x7),
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/**
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* Represents dark gray
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*/
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DARK_GRAY(0x8),
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/**
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* Represents blue
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*/
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BLUE(0x9),
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/**
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* Represents green
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*/
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GREEN(0xA),
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/**
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* Represents aqua
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*/
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AQUA(0xB),
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/**
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* Represents red
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*/
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RED(0xC),
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/**
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* Represents light purple
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*/
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LIGHT_PURPLE(0xD),
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/**
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* Represents yellow
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*/
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YELLOW(0xE),
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/**
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* Represents white
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*/
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WHITE(0xF);
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private final int code;
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@ -31,6 +79,11 @@ public enum ChatColor {
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this.code = code;
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}
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/**
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* Gets the data value associated with this color
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*
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* @return An integer value of this color code
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*/
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public int getCode() {
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return code;
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}
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@ -40,6 +93,12 @@ public enum ChatColor {
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return String.format("\u00A7%x", code);
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}
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/**
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* Gets the color represented by the specified color code
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*
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* @param code Code to check
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* @return Associative {@link Color} with the given code, or null if it doesn't exist
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*/
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public static ChatColor getByCode(final int code) {
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return colors.get(code);
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}
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@ -8,21 +8,69 @@ import java.util.Map;
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* All supported color values for dyes and cloth
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*/
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public enum DyeColor {
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/**
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* Represents white dye
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*/
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WHITE((byte) 0x0),
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/**
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* Represents orange dye
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*/
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ORANGE((byte) 0x1),
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/**
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* Represents magenta dye
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*/
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MAGENTA((byte) 0x2),
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/**
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* Represents light blue dye
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*/
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LIGHT_BLUE((byte) 0x3),
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/**
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* Represents yellow dye
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*/
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YELLOW((byte) 0x4),
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/**
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* Represents lime dye
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*/
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LIME((byte) 0x5),
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/**
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* Represents pink dye
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*/
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PINK((byte) 0x6),
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/**
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* Represents gray dye
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*/
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GRAY((byte) 0x7),
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/**
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* Represents silver dye
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*/
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SILVER((byte) 0x8),
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/**
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* Represents cyan dye
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*/
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CYAN((byte) 0x9),
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/**
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* Represents purple dye
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*/
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PURPLE((byte) 0xA),
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/**
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* Represents blue dye
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*/
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BLUE((byte) 0xB),
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/**
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* Represents brown dye
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*/
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BROWN((byte) 0xC),
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/**
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* Represents green dye
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*/
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GREEN((byte) 0xD),
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/**
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* Represents red dye
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*/
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RED((byte) 0xE),
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/**
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* Represents black dye
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*/
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BLACK((byte) 0xF);
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private final byte data;
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@ -32,10 +80,21 @@ public enum DyeColor {
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this.data = data;
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}
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/**
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* Gets the associated data value representing this color
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*
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* @return A byte containing the data value of this color
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*/
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public byte getData() {
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return data;
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}
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/**
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* Gets the DyeColor with the given data value
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*
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* @param data Data value to fetch
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* @return The {@link DyeColor} representing the given value, or null if it doesn't exist
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*/
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public static DyeColor getByData(final byte data) {
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return colors.get(data);
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}
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@ -15,10 +15,28 @@ public class Location implements Cloneable {
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private float pitch;
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private float yaw;
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/**
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* Constructs a new Location with the given coordinates
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*
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* @param world The world in which this location resides
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* @param x The x-coordinate of this new location
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* @param y The y-coordinate of this new location
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* @param z The z-coordinate of this new location
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*/
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public Location(final World world, final double x, final double y, final double z) {
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this(world, x, y, z, 0, 0);
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}
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/**
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* Constructs a new Location with the given coordinates and direction
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*
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* @param world The world in which this location resides
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* @param x The x-coordinate of this new location
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* @param y The y-coordinate of this new location
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* @param z The z-coordinate of this new location
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* @param yaw The absolute rotation on the x-plane, in degrees
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* @param pitch The absolute rotation on the y-plane, in degrees
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*/
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public Location(final World world, final double x, final double y, final double z, final float yaw, final float pitch) {
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this.world = world;
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this.x = x;
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@ -242,6 +260,11 @@ public class Location implements Cloneable {
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return "Location{" + "world=" + world + "x=" + x + "y=" + y + "z=" + z + "pitch=" + pitch + "yaw=" + yaw + '}';
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}
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/**
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* Constructs a new {@link Vector} based on this Location
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*
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* @return New Vector containing the coordinates represented by this Location
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*/
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public Vector toVector() {
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return new Vector(x, y, z);
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}
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@ -17,54 +17,52 @@ import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Boat;
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/**
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* Represents a world.
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*
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* Currently there is only one world in the default Minecraft spec, but this
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* may change with the addition of a functional Nether world
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* Represents a world, which may contain entities, chunks and blocks
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*/
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public interface World {
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/**
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* Gets the block at the given location
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*
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* This block will always represent the latest state
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* Gets the {@link Block} at the given coordinates
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*
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* @param x X-coordinate of the block
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* @param y Y-coordinate of the block
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* @param z Z-coordinate of the block
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* @return Block at the given location
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* @return Block at the given coordinates
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* @see #getBlockTypeIdAt(int, int, int) Returns the current type ID of the block
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*/
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public Block getBlockAt(int x, int y, int z);
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/**
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* Gets the block at the given location
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*
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* This block will always represent the latest state
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* Gets the {@link Block} at the given {@link Location}
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*
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* @param location Location of the block
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* @return Block at the given location
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* @see #getBlockTypeIdAt(org.bukkit.Location) Returns the current type ID of the block
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*/
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public Block getBlockAt(Location location);
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/**
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* Gets the block type-id at the given location
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* Gets the block type ID at the given coordinates
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*
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* @param x X-coordinate of the block
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* @param y Y-coordinate of the block
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* @param z Z-coordinate of the block
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* @return TypeId of the block at the given location
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* @return Type ID of the block at the given coordinates
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* @see #getBlockAt(int, int, int) Returns a live Block object at the given location
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*/
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public int getBlockTypeIdAt(int x, int y, int z);
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/**
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* Gets the block type-id at the given location
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* Gets the block type ID at the given {@link Location}
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*
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* @param location Location of the block
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* @return TypeId of the block at the given location
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* @return Type ID of the block at the given location
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* @see #getBlockAt(org.bukkit.Location) Returns a live Block object at the given location
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*/
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public int getBlockTypeIdAt(Location location);
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/**
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* Gets the highest non-air coordinate at the given (x,z) location
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* Gets the highest non-air coordinate at the given coordinates
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*
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* @param x X-coordinate of the blocks
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* @param z Z-coordinate of the blocks
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* @return Y-coordinate of the highest non-air block
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@ -72,23 +70,24 @@ public interface World {
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public int getHighestBlockYAt(int x, int z);
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/**
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* Gets the highest non-air coordinate at the given location
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* Gets the highest non-air coordinate at the given {@link Location}
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*
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* @param location Location of the blocks
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* @return Y-coordinate of the highest non-air block
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*/
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public int getHighestBlockYAt(Location location);
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/**
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* Gets the chunk at the given location
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* Gets the {@link Chunk} at the given coordinates
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @return Chunk at the given location
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* @return Chunk at the given coordinates
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*/
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public Chunk getChunkAt(int x, int z);
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/**
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* Gets the chunk at the given location
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* Gets the {@link Chunk} at the given {@link Location}
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*
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* @param location Location of the chunk
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* @return Chunk at the given location
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@ -96,35 +95,37 @@ public interface World {
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public Chunk getChunkAt(Location location);
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/**
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* Gets the chunk which contains the given block
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* Gets the {@link Chunk} that contains the given {@link Block}
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*
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* @param block Block to get the parent chunk from
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* @return Chunk that contains the given block
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* @param block Block to get the containing chunk from
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* @return The chunk that contains the given block
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*/
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public Chunk getChunkAt(Block block);
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/**
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* Checks if the specified chunk is loaded
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* Checks if the specified {@link Chunk} is loaded
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*
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* @param chunk The chunk to check
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* @return true if the chunk is loaded, otherwise false
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*/
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public boolean isChunkLoaded(Chunk chunk);
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/**
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* Gets an array of all loaded chunks
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* Gets an array of all loaded {@link Chunk}s
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*
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* @return Chunk array of all loaded chunks
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* @return Chunk[] containing all loaded chunks
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*/
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public Chunk[] getLoadedChunks();
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/**
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* Loads the specified chunk
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* Loads the specified {@link Chunk}
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*
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* @param chunk The chunk to load
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*/
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public void loadChunk(Chunk chunk);
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/**
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* Checks if the chunk at the specified coordinates is loaded
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* Checks if the {@link Chunk} at the specified coordinates is loaded
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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@ -133,58 +134,74 @@ public interface World {
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public boolean isChunkLoaded(int x, int z);
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/**
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* Loads the chunk at the specified coordinates and generates the chunk when it is non-existing
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* Loads the {@link Chunk} at the specified coordinates
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*
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* If the chunk does not exist, it will be generated.
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* This method is analogous to {@link #loadChunk(int, int, boolean)} where generate is true.
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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*/
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public void loadChunk(int x, int z);
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/**
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* Loads the chunk at the specified coordinates and generates the chunk when it is non-existing if generate is enabled
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* Loads the {@link Chunk} at the specified coordinates
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @param generate Controls whether non-generated chunks are generated
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* @return Whether the chunk has loaded
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* @param generate Whether or not to generate a chunk if it doesn't already exist
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* @return true if the chunk has loaded successfully, otherwise false
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*/
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public boolean loadChunk(int x, int z, boolean generate);
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/**
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* Safely unloads and saves the chunk at the specified coordinates
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* Safely unloads and saves the {@link Chunk} at the specified coordinates
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*
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* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where safe and saveis true
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @return Whether the chunk was actually unloaded
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* @return true if the chunk has unloaded successfully, otherwise false
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*/
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public boolean unloadChunk(int x, int z);
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/**
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* Safely unloads and optionally saves the chunk at the specified coordinates
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* Safely unloads and optionally saves the {@link Chunk} at the specified coordinates
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*
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* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where save is true
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @param save Controls whether the chunk is saved
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* @return Whether the chunk was actually unloaded
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* @param save Whether or not to save the chunk
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* @return true if the chunk has unloaded successfully, otherwise false
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*/
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public boolean unloadChunk(int x, int z, boolean save);
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/**
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* Unloads and optionally saves the chunk at the specified coordinates
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* Unloads and optionally saves the {@link Chunk} at the specified coordinates
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @param save Controls whether the chunk is saved
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* @param safe Controls whether to unload the chunk when players are nearby
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* @return Whether the chunk was actually unloaded
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* @return true if the chunk has unloaded successfully, otherwise false
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*/
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public boolean unloadChunk(int x, int z, boolean save, boolean safe);
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/**
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* Safely queues the chunk at the specified coordinates for unloading
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* Safely queues the {@link Chunk} at the specified coordinates for unloading
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*
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* This method is analogous to {@link #unloadChunkRequest(int, int, boolean)} where safe is true
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @return Whether the chunk was actually queued
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* @return true is the queue attempt was successful, otherwise false
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*/
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public boolean unloadChunkRequest(int x, int z);
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/**
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* Queues the chunk at the specified coordinates for unloading
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* Queues the {@link Chunk} at the specified coordinates for unloading
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*
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* @param x X-coordinate of the chunk
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* @param z Z-coordinate of the chunk
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* @param safe Controls whether to queue the chunk when players are nearby
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@ -193,171 +210,177 @@ public interface World {
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public boolean unloadChunkRequest(int x, int z, boolean safe);
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/**
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* Drop an item exactly at the specified location.
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* Drops an item at the specified {@link Location}
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*
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* @param loc
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* @param item
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* @return dropped item entity
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* @param location Location to drop the item
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* @param item ItemStack to drop
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* @return ItemDrop entity created as a result of this method
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*/
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public ItemDrop dropItem(Location loc, ItemStack item);
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public ItemDrop dropItem(Location location, ItemStack item);
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/**
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* Drop an item as if it was mined (randomly placed).
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* Drops an item at the specified {@link Location} with a random offset
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*
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* @param loc
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* @param item
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* @return dropped item entity
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* @param location Location to drop the item
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* @param item ItemStack to drop
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* @return ItemDrop entity created as a result of this method
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*/
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public ItemDrop dropItemNaturally(Location loc, ItemStack item);
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public ItemDrop dropItemNaturally(Location location, ItemStack item);
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/**
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* Spawns an arrow.
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* Creates an {@link Arrow} entity at the given {@link Location}
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*
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* @param loc
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* @param velocity velocity vector
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* @param speed a reasonable speed is 0.6
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* @param spread a reasonable spread is 12
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* @return the arrow entity
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* @param location Location to spawn the arrow
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* @param velocity Velocity to shoot the arrow in
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* @param speed Speed of the arrow. A recommend speed is 0.6
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* @param spread Spread of the arrow. A recommend spread is 12
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* @return Arrow entity spawned as a result of this method
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*/
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public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread);
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public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread);
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/**
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* Spawns a tree at a location.
|
||||
* Creates a tree at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param type
|
||||
* @return whether the tree was created
|
||||
* @param location Location to spawn the tree
|
||||
* @param type Type of the tree to create
|
||||
* @return true if the tree was created successfully, otherwise false
|
||||
*/
|
||||
public boolean generateTree(Location loc, TreeType type);
|
||||
public boolean generateTree(Location location, TreeType type);
|
||||
|
||||
/**
|
||||
* Spawns a tree at a location.
|
||||
* Creates a tree at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param type
|
||||
* @param delegate
|
||||
* @return whether the tree was created
|
||||
* @param location Location to spawn the tree
|
||||
* @param type Type of the tree to create
|
||||
* @param delegate A class to call for each block changed as a result of this method
|
||||
* @return true if the tree was created successfully, otherwise false
|
||||
*/
|
||||
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate);
|
||||
|
||||
/**
|
||||
* Spawns a regular passenger minecart.
|
||||
* Creates a regular passenger minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return Minecart created as a result of this method
|
||||
*/
|
||||
public Minecart spawnMinecart(Location loc);
|
||||
public Minecart spawnMinecart(Location location);
|
||||
|
||||
/**
|
||||
* Spawns a storage minecart.
|
||||
* Creates a storage minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return StorageMinecart created as a result of this method
|
||||
*/
|
||||
public StorageMinecart spawnStorageMinecart(Location loc);
|
||||
|
||||
/**
|
||||
* Spawns a powered minecart.
|
||||
* Creates a powered minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return PoweredMinecart created as a result of this method
|
||||
*/
|
||||
public PoweredMinecart spawnPoweredMinecart(Location loc);
|
||||
|
||||
/**
|
||||
* Spawn a boat.
|
||||
* Creates a boat at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the boat
|
||||
* @return Boat created as a result of this method
|
||||
*/
|
||||
public Boat spawnBoat(Location loc);
|
||||
|
||||
/**
|
||||
* Spawn a creature at the given location.
|
||||
* Creates a creature at the given {@link Location}
|
||||
*
|
||||
* @param loc The location to spawn at.
|
||||
* @param creatureType The creature to spawn.
|
||||
*
|
||||
* @return The Creature if it was spawned, null otherwise.
|
||||
* @param loc The location to spawn the creature
|
||||
* @param type The creature to spawn
|
||||
* @return Resulting Creature of this method, or null if it was unsuccessful
|
||||
*/
|
||||
public Creature spawnCreature(Location loc, CreatureType creatureType);
|
||||
public Creature spawnCreature(Location loc, CreatureType type);
|
||||
|
||||
/**
|
||||
* Get a list of all entities.
|
||||
* Get a list of all entities in this World
|
||||
*
|
||||
* @return
|
||||
* @return A List of all Entities currently residing in this world
|
||||
*/
|
||||
public List<Entity> getEntities();
|
||||
|
||||
/**
|
||||
* Get a list of all living entities.
|
||||
* Get a list of all living entities in this World
|
||||
*
|
||||
* @return
|
||||
* @return A List of all LivingEntities currently residing in this world
|
||||
*/
|
||||
public List<LivingEntity> getLivingEntities();
|
||||
|
||||
/**
|
||||
* Gets the name of this world. This is not guaranteed to be unique.
|
||||
* Gets the unique name of this world
|
||||
*
|
||||
* @return Name of this world
|
||||
*/
|
||||
public String getName();
|
||||
|
||||
/**
|
||||
* Gets a semi-unique identifier for this world. While it is highly unlikely
|
||||
* that this may be shared with another World, it is not guaranteed to be
|
||||
* unique.
|
||||
* Gets a semi-unique identifier for this world.
|
||||
*
|
||||
* While it is highly unlikely that this may be shared with another World,
|
||||
* it is not guaranteed to be unique
|
||||
*
|
||||
* @return Id of this world
|
||||
*/
|
||||
public long getId();
|
||||
|
||||
/**
|
||||
* Gets the default spawn location.
|
||||
* Gets the default spawn {@link Location} of this world
|
||||
*
|
||||
* @return The spawn location of this world
|
||||
*/
|
||||
public Location getSpawnLocation();
|
||||
|
||||
/**
|
||||
* Gets the relative in-game time on this world (in hours*1000)
|
||||
* Gets the relative in-game time of this world.
|
||||
*
|
||||
* @return The current relative time in hours*1000
|
||||
* @see getFullTime
|
||||
* The relative time is analogous to hours * 1000
|
||||
*
|
||||
* @return The current relative time
|
||||
* @see #getFullTime() Returns an absolute time of this world
|
||||
*/
|
||||
public long getTime();
|
||||
|
||||
/**
|
||||
* Sets the relative in-game time on the server (in hours*1000)<br />
|
||||
* <br />
|
||||
* Sets the relative in-game time on the server.
|
||||
*
|
||||
* The relative time is analogous to hours * 1000
|
||||
* <br /><br />
|
||||
* Note that setting the relative time below the current relative time will
|
||||
* actually move the clock forward a day. If you require to rewind time, please
|
||||
* see setFullTime
|
||||
*
|
||||
* @param time The new relative time to set the in-game time to (in hours*1000)
|
||||
* @see setFullTime
|
||||
* @see #setFullTime(long) Sets the absolute time of this world
|
||||
*/
|
||||
public void setTime(long time);
|
||||
|
||||
/**
|
||||
* Gets the full in-game time on this world (in hours*1000)
|
||||
* Gets the full in-game time on this world
|
||||
*
|
||||
* @return The current time in hours*1000
|
||||
* @see setTime
|
||||
* @return The current absolute time
|
||||
* @see #getTime() Returns a relative time of this world
|
||||
*/
|
||||
public long getFullTime();
|
||||
|
||||
/**
|
||||
* Sets the in-game time on the server (in hours*1000)<br />
|
||||
* <br />
|
||||
* Sets the in-game time on the server
|
||||
* <br /><br />
|
||||
* Note that this sets the full time of the world, which may cause adverse
|
||||
* effects such as breaking redstone clocks and any scheduled events
|
||||
*
|
||||
* @param time The new time to set the in-game time to (in hours*1000)
|
||||
* @see setTime
|
||||
* @param time The new absolute time to set this world to
|
||||
* @see #setTime(long) Sets the relative time of this world
|
||||
*/
|
||||
public void setFullTime(long time);
|
||||
|
||||
/**
|
||||
* Gets the environment type of this world
|
||||
* Gets the {@link Environment} type of this world
|
||||
*
|
||||
* @return This worlds Environment type
|
||||
*/
|
||||
|
|
Loading…
Reference in a new issue