MC-88491: Fix projectile colliding with shooter

In some situations, a projectile made collide with the entity that shot
it. This occurs because the game sets the ignored entity incorrectly.
Our fix is to ensure that the shooter is the only entity that gets
ignored by the projectile.
This commit is contained in:
Zach Brown 2016-12-22 15:29:23 -06:00 committed by md_5
parent e232e1519e
commit 622add8458

View file

@ -8,6 +8,15 @@
}
protected void i() {}
@@ -127,7 +128,7 @@
if (entity1.isInteractable()) {
if (entity1 == this.c) {
flag = true;
- } else if (this.shooter != null && this.ticksLived < 2 && this.c == null) {
+ } else if (this.shooter != null && this.ticksLived < 2 && this.c == null && this.shooter == entity1) { // CraftBukkit - MC-88491
this.c = entity1;
flag = true;
} else {
@@ -164,6 +165,11 @@
this.e(movingobjectposition.a());
} else {